| bio | website | sites.google.com/site/… |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 6 months |
| seen | Mar 16 at 16:38 | |
| stats | profile views | 7 |
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Nov 26 |
awarded | Teacher |
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Nov 26 |
comment |
Creating Transparent Game Menu Items using AndEngine You question isn't clear, you question seems to ask too many thing at the same time. I'd recommand you to take a look at the examples code.google.com/p/andengineexamples |
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Nov 26 |
answered | How to make the game wait for an animation to finish? |
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Nov 26 |
answered | How to rotate a sprite using multi-touch with AndEngine? |
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Nov 19 |
awarded | Supporter |
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Nov 18 |
awarded | Scholar |
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Nov 18 |
accepted | AndEngine Sprite position |
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Nov 17 |
answered | AndEngine Sprite position |
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Nov 14 |
comment |
AndEngine Sprite position I decided to decouple the game logic and the engine via Interfaces. I guess that's the best solution by now.If there are any suggestion feel free to comment |
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Nov 13 |
comment |
AndEngine Sprite position Sprite are not mathematical vectors, the position and its reference point is very important.Let say there is a jet fighter which is followed by a missile , Do I want the missile to follow the top left corner pf the jet? of course not, It should follow the center of the plane |
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Nov 13 |
comment |
AndEngine Sprite position The class I'm extending right now is a Sprite, there is another class AnimatedSprite,which is an extension of Sprite.adding methods of my own to the Sprite class won't allow me to use the AnimatedSprite unless I create an interface which defines all the methods of my extended sprite and implemented it inside all the original Sprites, which is a mess |
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Nov 12 |
awarded | Promoter |
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Nov 11 |
answered | Move Background in AndEngine for a Racing Game |
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Nov 11 |
awarded | Student |
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Nov 10 |
asked | AndEngine Sprite position |