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seen Nov 11 at 18:11

May
11
revised Abstracting Game Logic from Game Engine
added 66 characters in body; edited tags
May
11
revised Abstracting Game Logic from Game Engine
added 1252 characters in body
May
3
revised How can I avoid repeatedly setting up SDL in VS 2013?
added 1 character in body
Apr
13
revised Should I use scenes in Unity for menus?
added 4 characters in body
Feb
3
revised How can I edit .qvm (Quake Virtual Machine) files?
added 16 characters in body
Nov
13
revised Confusing Callbacks
added 288 characters in body
Nov
10
revised Networking Client Server Packet logic (How they communicate)
added 8 characters in body