331 reputation
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visits member for 2 years, 1 month
seen Dec 15 at 19:46

Jun
5
comment Are there any reasons to use Legacy (2.X) OpenGL?
As an extension, right?
May
11
revised Abstracting Game Logic from Game Engine
added 66 characters in body; edited tags
May
11
comment Game slow with older phone
You could use any profiler which is working for you. Do me a favor and start thinking. When I have a question based on a problem, I often try to solve the problem by searching the web.
May
11
comment Using normals in DirectX 10
Short question, why not use DirectX 9 or 11?
May
11
revised Abstracting Game Logic from Game Engine
added 1252 characters in body
May
10
awarded  Yearling
May
10
asked Abstracting Game Logic from Game Engine
May
10
answered Game slow with older phone
May
3
comment How can I avoid repeatedly setting up SDL in VS 2013?
I know, that's why I called it the "dirty" way. For my self I prefer using VSC templates.
May
3
revised How can I avoid repeatedly setting up SDL in VS 2013?
added 1 character in body
May
3
answered How can I avoid repeatedly setting up SDL in VS 2013?
Apr
30
comment Why is an engine like Unity3D emphasized over a native library like OpenGL for beginners?
Don't write Engines, write games. That's what I've been told to approach. What I mean someone create a game engine while you're creating the actual game. So that's the point I disagree with Byte.
Apr
13
awarded  Informed
Apr
13
revised Should I use scenes in Unity for menus?
added 4 characters in body
Apr
13
answered Should I use scenes in Unity for menus?
Apr
9
awarded  Critic
Jan
13
accepted Swapping function definitions at runtime
Jan
12
answered Is IDirectInput8::FindDevice totally broken on Windows 7?
Jan
12
comment Swapping function definitions at runtime
So far, we're targeting only Desktop Systems like Winodw and Linux for the x86 system, which means we won't use OGL|ES. We want to stick to OpenGL since it's great portability to other platforms.
Jan
11
asked Swapping function definitions at runtime