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Feb
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awarded  Revival
Feb
2
awarded  Guru
Dec
3
answered BRDF and Spherical coordinate in ray tracing
Dec
2
comment What are Hull, Domain and Geometry shaders used for?
@mucaho: I wrote the first part of the text to frame my question as an intermediate, not beginner-level question.
Dec
2
comment What are Hull, Domain and Geometry shaders used for?
@ChuckWalbourn: I would really like to hear more, if you would like, in a separate answer
Dec
1
awarded  Nice Question
Dec
1
comment What are Hull, Domain and Geometry shaders used for?
@Josh: Do you use, or have you used alll these stages in the real world?
Dec
1
comment What are Hull, Domain and Geometry shaders used for?
@wondra: It's almost the same question, but I would like to focus more on practical usage samples, rather than the theoretical explanation of what they do. In fact, there is an overview on the MSDN which I've read many times, but still can't understand what can they do for me. I am an intelligent being, and I can connect A and B, and figure out C, D, E and F from that.
Dec
1
revised What are Hull, Domain and Geometry shaders used for?
added 9 characters in body
Dec
1
asked What are Hull, Domain and Geometry shaders used for?
Nov
24
reviewed Approve WorldToGUIPoint seems always off by about 2 pixels
Nov
16
awarded  Notable Question
Nov
5
awarded  Yearling
Nov
4
answered My game crashed… Access Violation (0xc0000005)
Nov
1
comment Structure for online game server
Ugh... Programming video tutorials...
Oct
12
awarded  Revival
Oct
12
awarded  Revival
Sep
29
comment Unity 5 - Textures look strange in Deferred Rendering
You can view and change the shader (a small program that is used to determine how an object is drawn) used for each material on its relevant component
Sep
28
answered How do you use the distributive law with Quaternions and vectors?
Sep
22
comment How to compile with OpenGL ES on Windows?
Glad to know it worked. If you plan on using those dlls, then yes, you would have to include them in your distribution.