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bio website twitter.com/panda_pajama_en
location Tokyo, Japan
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visits member for 2 years, 2 months
seen 5 hours ago

Jan
21
reviewed Approve Unity - Quaternion - Rotate / Unrotate Error
Jan
19
awarded  Enlightened
Jan
19
awarded  Nice Answer
Jan
19
comment Upload Games to Steam without Greenlight?
In my experience, even if you get your game past Greenlight, getting the actual store page set up, getting the necessary documents to register as a partner, and getting your game actually on Steam consumes a lot of time. if budgeting $100 is a problem to you, then budgeting the time and effort to actually selling your game on Steam will be an even greater problem. In my opinion, you should save your time, money and effort to avoid a huge frustration, and publish by other means.
Jan
19
comment Upload Games to Steam without Greenlight?
Their point is: if paying $100 is an issue to you, then you pretty much have no chances at getting your game past Greenlight. By that logic, the very existence of your post means that you are still way too small for Greenlight. But that by no means means that you are too small to -make- games! Just make your game, publish it yourself, or via other outlets (have you heard about Desura?), and when you get big enough that paying $100 is not a problem, -then- join Greenlight!
Jan
19
comment Upload Games to Steam without Greenlight?
Considering a tiny game, made by three people in 6 months, paying say, $1000 per person per month, makes $18000. Plus tools and other stuff, you can consider an extreme minimum budget of $20000. A registration fee of $100 is 0.5% of that budget, and paying it should be no problem at all. The idea is that if $100 is a lot of money for you, then you don't even qualify as a tiny developer, and should get a bit bigger before entering greenlight and start competing against projects with much larger budgets.
Jan
19
comment Upload Games to Steam without Greenlight?
The idea behind the $100 is to make sure you are a serious developer. In principle, a serious developer with a real budget should have no problem pulling $100 for a registration fee. Their point is: if you have trouble paying $100, then you should probably become a bit bigger before you waste your time getting rejected on Greenlight. I'm not stating agreement or disagreement with this statement, I'm just explaining what I understand their point is.
Jan
19
answered Upload Games to Steam without Greenlight?
Jan
19
comment Upload Games to Steam without Greenlight?
Also, there's an article explaining how Greenlight works.
Dec
17
answered How can I detect connected (but logically distinct) bodies of water in a 2D map?
Dec
9
reviewed Reject Creating online game for android
Nov
29
awarded  Popular Question
Nov
25
reviewed Approve Implementing one-way platforms in Chipmunk
Nov
20
comment I want to render some surfaces in GLSL with normal maps, and some without
@hexafraction: This question discusses the topic in greater detail.
Nov
18
answered I want to render some surfaces in GLSL with normal maps, and some without
Nov
17
comment How do I choose where to position a mini-map in the HUD?
Actually, many games that require a certain amount of navigation show you the minimap overlayed at the center of the screen, so you can focus on navigating when you need so.
Nov
10
reviewed Reject unreal-4 tag wiki
Nov
10
reviewed Approve unreal-4 tag wiki excerpt
Nov
6
comment How to avoid texture bleeding in a texture atlas?
@vbo: A library that makes such corrections would be buggy. Texture coordinates are texture coordinates and should be interpreted as such. What I do know is that if you use point filtering (not bilinear or any other type of interpolation), and you sample at the exact point where texels intersect, you will usually get the texel at the bottom right.
Nov
5
awarded  Yearling