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location Tokyo, Japan
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visits member for 2 years, 5 months
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2d
comment How to draw an ellipse with DirectX 9?
How about a simpler version of (2) where you create the geometry as desired in the code instead?
Apr
22
awarded  Revival
Apr
22
answered Unity: scaling and animations
Apr
22
comment Unity: scaling and animations
How about encapsulating the object that has your mesh renderer into another object, and set the scaling for the parent object instead?
Apr
21
answered How to Color.Lerp between multiple colors?
Apr
16
reviewed Approve How to approach animations and OpenGL
Apr
14
answered Hundreds or even thousands of “slow” running CPUs emulated on GPU?
Apr
13
revised When does DirectX convert a vertex/pixel's depth from range Near-Far to 0-1?
added 91 characters in body
Apr
13
revised When does DirectX convert a vertex/pixel's depth from range Near-Far to 0-1?
added 14 characters in body
Apr
13
answered When does DirectX convert a vertex/pixel's depth from range Near-Far to 0-1?
Apr
12
answered The Validity Of “Else-IF” in Unity (Or any C# for that matter)
Apr
10
comment How to handle transparent pixels in a spritesheet
Oh, I just noticed this is ye olde question
Apr
10
revised How to handle transparent pixels in a spritesheet
added 40 characters in body
Apr
10
answered How to handle transparent pixels in a spritesheet
Apr
9
comment Pixelated Text in Game Maker
How are you drawing that text? What texture are you using? What have you tried?
Apr
8
awarded  Good Answer
Apr
8
awarded  Nice Answer
Apr
8
answered Why do some networked games use interpolation and some use pathfinding for remote movement?
Mar
31
comment Simple Doom style engine question
How are you calculating your projection?
Mar
27
reviewed Approve Choosing Language on Mobile Game