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seen Jul 30 at 18:39

Mar
28
comment OpenGL drawing, breaking down triangles
@SethBattin I'm trying to figure out how to make it better. My goal here is to figure out how to draw my textures/sprites without using .pngs, but rather straight OpenGL.
Mar
27
comment OpenGL drawing, breaking down triangles
Thanks for the answer,
Aug
7
comment How do you align the edges of sprites?
I am just a little confused by your use of *_Bounds.Width is there a width function from boundingbox()? Should it be content size?
Aug
6
comment watching for changes in object state
ah. I was just reading about that pattern.
Aug
6
comment watching for changes in object state
is there a pattern that fits this? Or do you have a reference you can point to?
Aug
3
comment Cocos2d When The Loading Screen Scene is loading music
of course. Glad to help.
Aug
3
comment Cocos2d When The Loading Screen Scene is loading music
When I destroy a scene, I dont unload the music since I use it for various things. When I switch scenes I stop the music, load the new scene and start new music.
Aug
3
comment Cocos2d When The Loading Screen Scene is loading music
I made a few more edits
Aug
3
comment Cocos2d When The Loading Screen Scene is loading music
oh, indeed, yup my "AppDirector" class is a singleton, I create everything I need as member variables. I know cocos2d has the shared director concept, but I really felt like doing things this way provided me a lot of flexibility as well as ease of use. (at least for me)
Aug
3
comment Cocos2d When The Loading Screen Scene is loading music
see edit above.
May
25
comment Masking a CCLayer
Wouldn't you size your layer and use a CCScrollView?