246 reputation
15
bio website spl1nes.com
location New Ulm, MN
age 24
visits member for 1 year, 8 months
seen Jul 14 at 17:04

Jul
14
awarded  Supporter
Dec
5
comment How or why are major video games programmed so reliably?
You really get this impression? I find bugs, glitches and poorly coded segments in most games I come across. I don't have any statistics but I would say it's just the way errors/glitches get rubbed into your face in browsers, that gives you that impression. On the other hand computer games etc. are a lot more complex and require more skilled developers. Javascript etc. has a way broader audience so it wouldn't surprise me to find a lot of mistakes by less experienced people.
Nov
3
awarded  Yearling
Jun
18
awarded  Caucus
Nov
10
answered Networking Client Server Packet logic (How they communicate)
Nov
9
comment Do games use threads?
You write that you understand the concept of how a game "runs" and post a while loop with no content what so ever. You clearly don't know as much as you think. But to answer the question "Do games use threads?" - Yes, why else do you think some consoles have multiple cores?
Nov
9
comment Techniques to prevent non-official clients in network gaming?
@UpTheCreek Could you tell us what you're most concerned with? Bots, altering data, what kind of information are send to the client or from the client which need to be protected. As you already notices making a client crack safe is not an easy task but maybe we can help you a little bit better by going to the roots of your concerns.
Nov
9
revised Techniques to prevent non-official clients in network gaming?
deleted 2 characters in body
Nov
9
answered Techniques to prevent non-official clients in network gaming?
Nov
5
comment Developing an ELO like point system for a multiplayer gaming site
Of course you could just sum up all points of every player in order to define your overall ranking but I would define a mapping which benefits higher rankings. Calculate the overall points based on the points/player ratio (how this ratio looks like is up to you, in it's most basic form it would be points divided by all players of a user). Comparing two different games? I wouldn't do it I would give very game/ranking the same priority unless you want to say chess > backgammon. I recommend to study one or two ranking systems (idea + math) this will help you to get a deeper understanding.
Nov
5
comment multi-thread in mmorpg server
how is that helping? Maybe I got it wrong but he asked for something completely different. (maybe the last part is somewhat helpful)
Nov
3
comment 2D pathfinding - finding smooth paths
I'm a huge fan of jump point search although I haven't found the time to implement it yet. But the documentation was interesting and has a good performance.
Nov
3
awarded  Teacher
Nov
3
awarded  Editor
Nov
3
revised Developing an ELO like point system for a multiplayer gaming site
added 152 characters in body
Nov
3
answered Developing an ELO like point system for a multiplayer gaming site
Nov
3
awarded  Autobiographer