Reputation
336
Top tag
Next privilege 500 Rep.
Access review queues
Badges
1 3
Newest
 Yearling
Impact
~3k people reached

  • 0 posts edited
  • 0 helpful flags
  • 3 votes cast
Sep
22
comment Is a bitmap fast enough for a 3d game?
No, I'm afraid I don't. I was obviously aware of him on GDSE and on SO, although I didn't actually realise he was the author of that great OpenGL tutorial until just now. I've seen a few posts on reddit and other forums asking about him, particularly when his domain expired, but I've never heard anything definitive.
Sep
21
comment Is a bitmap fast enough for a 3d game?
If you want to start learning OpenGL, I recommend this tutorial: web.archive.org/web/20150311211412/http://www.arcsynthesis.org/…
Jul
31
comment Ray tracing - soft shadow
This should help: mathworld.wolfram.com/SpherePointPicking.html
Jul
29
answered Ray tracing - soft shadow
Oct
20
answered Per vertex diffuse lighting not propogating across entire model
Jun
14
comment Unity: Rolling a ball around a spherical planet with forces
@Jessica, you are correct, but that is actually the vector you want. The vector from the centre of the planet to the point opposite the ball is equivalent to the vector from the ball to the centre of the planet. The vector from the ball to the centre of the planet is the direction along which gravity acts upon the ball.
Nov
2
awarded  Yearling
Oct
6
comment Math to steer a car
I'm looking for a more general solution to get from one position and direction to another position and direction. Unfortunately, there are many situations where a single circular arc will not work. One example of this is changing lanes, where you need to first steer one way to turn into the lane, then the other way to orient the car with the lane.
Oct
5
awarded  Student
Oct
5
asked Math to steer a car
Nov
13
answered How handle nifty initialization in a Slick2D state based game?
Nov
9
awarded  Supporter
Nov
7
awarded  Teacher
Nov
7
answered How can I tell whether an object is moving CW or CCW around a connected path?
Nov
7
answered Concatenate variable name