157 reputation
10
bio website
location Grenoble, France
age 32
visits member for 2 years, 7 months
seen May 24 at 11:44

Web/mobile application developer


Apr
23
awarded  Benefactor
Apr
23
comment Unity: scaling and animations
Moving my code to LateUpdate() actually did the trick. Thanks.
Apr
22
accepted Unity: scaling and animations
Apr
22
awarded  Promoter
Apr
22
revised Unity: scaling and animations
added 39 characters in body
Apr
22
comment Unity: scaling and animations
Yes, my script attempts to modify the scaling property when the animation isn't playing, but that doesn't work. There's not much code to show actually, just some gameObject.transform.scaling = ... in the Update() method
Apr
2
comment 2D soft-body physics engines?
credits to cocos2d debug draw ;-)
Apr
1
answered 2D soft-body physics engines?
Mar
22
asked Unity: scaling and animations
Mar
16
comment Continuous translation in Unity
Thanks. I haven't tried anything yet. I was wondering what was the best practice to achieve this common problem in Unity. But maybe it's not the appropriate stackexchange site for that. Sorry if it's the case.
Mar
16
accepted Continuous translation in Unity
Mar
16
comment Continuous translation in Unity
That sounds good. Thanks. Of course when I say "best way" I mean "the simplest and most obvious way which would commonly be considered as a best practice" (but I thought it would just make the question more confuse...)
Mar
16
awarded  Commentator
Mar
16
comment Continuous translation in Unity
Where is this FAQ, please?
Mar
16
awarded  Informed
Mar
16
asked Continuous translation in Unity
Feb
26
awarded  Editor
Feb
26
revised Unity2D: Automatic scaling of camera and sprites
added 4 characters in body
Feb
26
comment Unity2D: Automatic scaling of camera and sprites
Your background is massive compared to what?
Feb
25
comment Unity2D: Automatic scaling of camera and sprites
Yes, the idea is to define your camera size with respect to Unity world's abstract units, without worrying about the actual size of the screen on which it will be rendered. Unity is responsible for making the appropriate "zooming", when rendering, to fit the screen height (the script makes just a small fix to fit width instead of height on narrow screens)