118 reputation
5
bio website djproduct.blogspot.com
location Bradenton, FL
age 38
visits member for 2 years
seen Aug 7 at 3:32
Software Developer: C#, Asp.Net, VB.Net

Feb
19
awarded  Teacher
Nov
22
answered Procedural world generation oriented on gameplay features
Nov
12
revised Infinite detail inside Perlin noise procedural mapping
edited tags
Nov
12
comment Infinite detail inside Perlin noise procedural mapping
Thanks again, much appreciated
Nov
12
comment Infinite detail inside Perlin noise procedural mapping
Byte56, is there any reason I couldn't apply the diamond-square algorithm after I have my 4 points of Perlin noise data for each corner? I would have to alter my initial approach as currently I have (x,y) = tile so I only hold 1 value of perlin noise per tile vs. 4. Does that sound like a reasonable first-timer approach?
Nov
12
comment Infinite detail inside Perlin noise procedural mapping
Aha! knew I was searching the wrong thing. OK cool. Thanks for the detail as it may help others as well. I don't think I would need any blending/lerping for my scenario (yet) as I'm using very static 50x50 tiles. So long as the initial view makes sense, mountains bordered by hills, water by coastline or plains, etc. I'm cool (for my uber-basic implementation). But the fractal approach appears to be what I'm after thanks!
Nov
12
awarded  Scholar
Nov
12
awarded  Student
Nov
12
accepted Infinite detail inside Perlin noise procedural mapping
Nov
12
asked Infinite detail inside Perlin noise procedural mapping
Oct
29
awarded  Autobiographer
Oct
29
awarded  Supporter