959 reputation
58
bio website flowersfx.com
location Stockholm, Sweden
age 35
visits member for 4 years, 3 months
seen Sep 2 at 13:56

Six year old .NET developer with a seven year history as a devop sys admin and IT-manager doing game development as a spare-time hobby.

First game released is available on Xbox (XBLIG) and is called Eat my Shuriken and Die!

Enjoys: virtualization, streamlining people, processes and policies, solving actual business problems with system integration and development and taming that bear to outperform even the best human dancers, creative demo parties like Easterparty.

Current challenges: ASP.NET MVC 4 with Razor, Knockout.js, SignalR, Unity

Personal hobbies: science, space, electronics, graphics, game development, UX and UI design, 3D modeling, animation, video editing, LEGO MOCs, social adventures in general and PC gaming.

Final answer: The DRY principle - avoid violating it

Mostly active at Serverfault


Sep
22
awarded  Yearling
Sep
22
awarded  Yearling
Aug
12
comment Timestamps as ids in an entity manager?
It sounds like you're trying to re-invent a GUID?
Jun
25
answered Resolution independence - resize on the fly or ship all sizes?
Jun
19
comment Crowdfunding an indie game. What should I offer back?
Not sure I'd agree with alpha/beta access in the lower brackets because I'd say it costs quite a lot to handle feedback during those development phases, even if it's not upfront money but rather time and interaction woes with a bigger amount of alpha/beta players. (of course, if you simply ignore and just handle the distribution it might not matter, but distributing beta code would surely result in increased feedback to handle?)
Mar
30
comment Is game development a no-money field?
No money compared to what? Other programming/art/music jobs? Other jobs regardless of field?
Jan
23
comment What is a good way to load more than a million images for a collectible card game?
That's a lot of fi... cards!
Jan
18
answered FPS games: don't they have unrealistic one-eyed view? What are the causes?
Jan
17
comment What legal matters do I need to consider when releasing an MMO?
+1 for not running to a lawyer for everything, an advice I never quite understood (and quite frankly thought was mostly an American recommendation at that) ^^
Dec
1
comment Variable height jumping in side scrollers
I do this all the time, just keep the time during which you set the jumping upwards velocity by holding down the button short enough so it's not a noticeable jet pack effect - then it'll be like Super Mario pretty easily, with a few magic number tweaks. Don't make the "force" smaller, just keep resetting the velocity to maximum jumpspeed until the jumpHigherTime expires or the player releases the button... also, I feel super meat boys jumping to be imprecise and annoying, as is any platform jumping that only relies on a physics engine ;p
Nov
21
revised Issues with shooting in a HTML5 platformer game
added 257 characters in body
Nov
21
answered Issues with shooting in a HTML5 platformer game
Nov
17
comment How do you clean up textures that are too photo-realistic to match the rest of your game assets?
Yes it's called a graphics artist I believe ^^
Nov
11
comment How to do pre-loading
The only big problem with threaded loading in XNA is that loading graphics assets requires exclusive access to the graphics device... and so does the rendering of your animated loading screen. When both fight over this single resource, the one who gets it is blocking the other, usually slowing the loading to a crawl. There are very simple fixes for this, of course, and I don't see why we would recommend against threading in this single case - it will only lead to better designed code imo ^^
Oct
19
comment How should a one-man team do game audio?
I don't get the art is harder part Peter, I consider myself unable to draw but - throwing together scenes in a 3D modeler, texturing with procedurals/noise and rendering kickass graphics isn't hard - even though I can't draw for shit. Music on the other hand... ;)
Oct
19
answered Does an inventory limit in an MMORPG make sense?
Oct
9
comment Does it make sense to build a text-based game Facebook app without using Facebook?
Yes, it depends on the end-user device and not Facebook whether a certificate is trusted or not. There should be a list of which devices and operating systems are supported by default. I use StartSSL myself for a lab setup and have no problems even with most phones.
Oct
7
comment What are the pro/cons of Unity3D as a choice to make games?
The "arguably" part about not needing source control when working alone is something I'd argue against, I find it hard to believe anyone would argue that it's fine to not use source control? How do you even recover from when you've changed so much it doesn't work anymore? ^^
Sep
22
awarded  Yearling
Sep
13
revised Visual Studio 2012 and Game Development
added 36 characters in body