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Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
This is precisely my problem. I always spend hours working on "best practices" instead of just getting something to work.
Mar
25
awarded  Commentator
Mar
25
accepted How To Correctly Extend the Sprite Class in LibGDX
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Upon review, however, it makes sense that I could get this same functionality if I just added a Sprite into my class. This consideration makes my question sound silly, but hey, I learned something nonetheless!
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
After reviewing my circumstances, it actually does make more sense to simply include a Sprite in the class. Extending it would not really be necessary. The reason I chose to extend it was because I just wanted a Sprite that had maybe one more function, and didn't see the need for an entire new class.
Mar
25
awarded  Supporter
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Hey Peter! This solution seems to take advantage of some class member texture, which I am unable to implement in my code without using a factory method. I appreciate all your efforts here, and this is a very interesting approach that I had not yet considered, however I do not think that it would resolve my issue given the description above (I can not instantiate a Texture and must simply pass it in to the constructor immediately thus "losing" the reference).
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Ahh yes, I see. Okay, this seems like it would be a solution. Yet again, however, this is quite a bit of overhead just to extend the Sprite class. The tutorial even specified, that if you only have a few Textures as I do, that using the AssetsManager was a bad idea. However, nonetheless, it solves my issue. I will leave the question unanswered for a while to hear some other potential approaches, but after a day or two you will receive your accept! (Assuming a more lightweight approach is not found) :)
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Hmm, this seems to be a package geared towards making the loading of Textures easier and more streamlined, which does not help me here as I am not running into issues loading the Texture, but rather, when and how to load it. Did I maybe miss something in the link you provided that would relate more to my post?
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Thank you for your prompt response. I will look into this immediately and get back to you!
Mar
25
asked How To Correctly Extend the Sprite Class in LibGDX
Mar
4
revised Collision Detection Slows Screen Drawing
Fix incorrect method name
Mar
4
accepted Collision Detection Slows Screen Drawing
Mar
4
comment Collision Detection Slows Screen Drawing
Whoops, forgot about this question! Thanks guys :)
Mar
1
awarded  Self-Learner
Mar
1
awarded  Teacher
Jan
29
answered Collision Detection Slows Screen Drawing
Jan
29
revised Collision Detection Slows Screen Drawing
Added more debugging information
Jan
29
revised Collision Detection Slows Screen Drawing
Added more supplementary information
Jan
29
revised Collision Detection Slows Screen Drawing
Spelling mistake