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seen May 27 at 4:30

Jun
23
awarded  Popular Question
Oct
29
awarded  Yearling
Oct
12
comment Drawing and rotating bitmaps (with transparency) efficiently in Android
Have you considered rendering with a Matrix yet? (Documentation can be found here if needed). I'm not sure that this will solve your problem, but I would be willing to bet that the Android team has embedded tons of optimizations regarding Bitmap transformations into that class already. You would basically have to leverage the drawBitmap(Bitmap, Matrix, Paint) method and manipulated the Matrix objects as needed.
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
This is precisely my problem. I always spend hours working on "best practices" instead of just getting something to work.
Mar
25
awarded  Commentator
Mar
25
accepted How To Correctly Extend the Sprite Class in LibGDX
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Upon review, however, it makes sense that I could get this same functionality if I just added a Sprite into my class. This consideration makes my question sound silly, but hey, I learned something nonetheless!
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
After reviewing my circumstances, it actually does make more sense to simply include a Sprite in the class. Extending it would not really be necessary. The reason I chose to extend it was because I just wanted a Sprite that had maybe one more function, and didn't see the need for an entire new class.
Mar
25
awarded  Supporter
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Ahh yes, I see. Okay, this seems like it would be a solution. Yet again, however, this is quite a bit of overhead just to extend the Sprite class. The tutorial even specified, that if you only have a few Textures as I do, that using the AssetsManager was a bad idea. However, nonetheless, it solves my issue. I will leave the question unanswered for a while to hear some other potential approaches, but after a day or two you will receive your accept! (Assuming a more lightweight approach is not found) :)
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Hmm, this seems to be a package geared towards making the loading of Textures easier and more streamlined, which does not help me here as I am not running into issues loading the Texture, but rather, when and how to load it. Did I maybe miss something in the link you provided that would relate more to my post?
Mar
25
comment How To Correctly Extend the Sprite Class in LibGDX
Thank you for your prompt response. I will look into this immediately and get back to you!
Mar
25
asked How To Correctly Extend the Sprite Class in LibGDX
Mar
4
revised Collision Detection Slows Screen Drawing
Fix incorrect method name
Mar
4
accepted Collision Detection Slows Screen Drawing
Mar
4
comment Collision Detection Slows Screen Drawing
Whoops, forgot about this question! Thanks guys :)
Mar
1
awarded  Self-Learner
Mar
1
awarded  Teacher
Jan
29
answered Collision Detection Slows Screen Drawing
Jan
29
revised Collision Detection Slows Screen Drawing
Added more debugging information