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seen Apr 11 at 5:22
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Mar
1
comment What happens to data between vertex shader and pixel shader?
Don't you think w whould be 1.0? [the default value in GLES for vec4 attribute is (0.0, 0.0, 0.0, 1.0);] Anyway, excellent overview!
Nov
21
answered How to transform gameObjects in array?
Nov
21
awarded  Custodian
Nov
21
reviewed Reviewed How to transform gameObjects in array?
Nov
21
comment How to transform gameObjects in array?
You need to find documents of a matrix library. There should be methods having name like setRotationMatrix or perhaps with keywords Euler angles, which should consume greek alphabets and a 'translate' method, that consumes the x,y,z.
Nov
21
awarded  Supporter
Nov
12
answered How to rotate camera centered around the camera's position?
Nov
7
answered Creating a retro-style palette swapping effect in OpenGL
Oct
31
revised My frustum culling is culling from the wrong point
added 411 characters in body
Oct
31
comment My frustum culling is culling from the wrong point
Hmm. If your camera is at x=5,y=z=0, then why does the MV matrix have -5 at the 'z' location?
Oct
30
comment My frustum culling is culling from the wrong point
Can you output some of the matrices view,proj & clip? Just to check that they have the expected orientation...
Oct
30
revised My frustum culling is culling from the wrong point
added 87 characters in body
Oct
30
comment My frustum culling is culling from the wrong point
sorry for the confusion. That fragment up there is from my working application.
Oct
30
revised My frustum culling is culling from the wrong point
added 215 characters in body
Oct
30
answered My frustum culling is culling from the wrong point
Oct
29
awarded  Editor
Oct
29
revised Z Order in 2D with orthographic projection and texture atlas
Bit more details added
Oct
29
answered matrix to transform unit cube to space defined by 8 arbitrary points
Oct
29
awarded  Analytical
Oct
29
answered Z Order in 2D with orthographic projection and texture atlas