| bio | website | |
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| location | ||
| age | ||
| visits | member for | 6 months |
| seen | Apr 11 at 5:22 | |
| stats | profile views | 13 |
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Mar 1 |
comment |
What happens to data between vertex shader and pixel shader? Don't you think w whould be 1.0? [the default value in GLES for vec4 attribute is (0.0, 0.0, 0.0, 1.0);] Anyway, excellent overview! |
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Nov 21 |
answered | How to transform gameObjects in array? |
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Nov 21 |
awarded | Custodian |
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Nov 21 |
reviewed | Reviewed How to transform gameObjects in array? |
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Nov 21 |
comment |
How to transform gameObjects in array? You need to find documents of a matrix library. There should be methods having name like setRotationMatrix or perhaps with keywords Euler angles, which should consume greek alphabets and a 'translate' method, that consumes the x,y,z. |
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Nov 21 |
awarded | Supporter |
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Nov 12 |
answered | How to rotate camera centered around the camera's position? |
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Nov 7 |
answered | Creating a retro-style palette swapping effect in OpenGL |
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Oct 31 |
revised |
My frustum culling is culling from the wrong point added 411 characters in body |
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Oct 31 |
comment |
My frustum culling is culling from the wrong point Hmm. If your camera is at x=5,y=z=0, then why does the MV matrix have -5 at the 'z' location? |
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Oct 30 |
comment |
My frustum culling is culling from the wrong point Can you output some of the matrices view,proj & clip? Just to check that they have the expected orientation... |
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Oct 30 |
revised |
My frustum culling is culling from the wrong point added 87 characters in body |
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Oct 30 |
comment |
My frustum culling is culling from the wrong point sorry for the confusion. That fragment up there is from my working application. |
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Oct 30 |
revised |
My frustum culling is culling from the wrong point added 215 characters in body |
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Oct 30 |
answered | My frustum culling is culling from the wrong point |
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Oct 29 |
awarded | Editor |
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Oct 29 |
revised |
Z Order in 2D with orthographic projection and texture atlas Bit more details added |
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Oct 29 |
answered | matrix to transform unit cube to space defined by 8 arbitrary points |
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Oct 29 |
awarded | Analytical |
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Oct 29 |
answered | Z Order in 2D with orthographic projection and texture atlas |