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visits member for 3 years, 10 months
seen Jun 16 at 21:14

Yet another consultant in search of answers (quo.)


Nov
15
comment How to properly implement message handling in a component based entity system?
I totally agree with this. I'm using this very similar approach in my game and I believe this will pay off in the long run. This is how the collision system (or manager) should work (I actually believe it's possible to not have a messaging system at all).
Jun
27
comment Is the Manhattan distance monotonic when used as heuristic function?
Hey, that's nice!
Jun
10
awarded  Popular Question
Jun
6
awarded  Commentator
Jun
6
comment Is the Manhattan distance monotonic when used as heuristic function?
Yes, this is exactly the kind of answer I was looking for. It would be nice to know what happens if the heuristic function is h(x) = min(manhattan(p1), manhattan(p2)) (i.e. either p1 or p2 are good ending point and I want to reach the nearest one). Is this h(x) still monotonic?
Jun
3
accepted Is the Manhattan distance monotonic when used as heuristic function?
Jun
3
awarded  Nice Question
Jun
3
comment Is the Manhattan distance monotonic when used as heuristic function?
The original question was about consistent as in monotonic.
Jun
3
revised Is the Manhattan distance monotonic when used as heuristic function?
added 40 characters in body
Jun
3
awarded  Yearling
Jun
3
asked Is the Manhattan distance monotonic when used as heuristic function?
Apr
30
comment Has piracy ever resulted in a developer getting shut down?
@Vaughan Hilts. My thoughts exactly! That was a major flaw in their architecture...
Sep
3
awarded  Notable Question
Apr
30
awarded  Nice Question
Dec
25
awarded  Popular Question
Aug
27
comment Finding asset files in Linux games
Well yes, I assumed C++ which has a macro system because that's the language they are using. I'm not sure what do you mean by "files cannot be moved". They aren't supposed to be moved after the software is installed
Aug
27
answered Finding asset files in Linux games
May
27
awarded  Critic
May
18
awarded  Scholar
May
18
accepted Designing a component based game