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seen Oct 13 at 17:15

Oct
21
awarded  Popular Question
Oct
9
awarded  Popular Question
Sep
8
asked Blurring part of the screen - optimisation
Jul
2
awarded  Curious
Dec
21
comment Atmospheric scattering and sky geometry
All tuning values are passed through uniform data. You are wrong about a sky geometry for that scattering algorithm. See here: gamedev.net/topic/…
Dec
15
awarded  Popular Question
Nov
25
revised Atmospheric scattering and sky geometry
added 295 characters in body
Nov
25
revised Atmospheric scattering and sky geometry
added 11 characters in body
Nov
25
asked Atmospheric scattering and sky geometry
Nov
20
revised Exponential Variance Shadow Mapping - implementation
added 489 characters in body
Nov
19
awarded  Critic
Nov
19
revised Exponential Variance Shadow Mapping - implementation
added 483 characters in body
Nov
19
comment Exponential Variance Shadow Mapping - implementation
Thanks, but I immediately fixed that because I got glsl compiler errors. A problem lies somewhere else.
Nov
19
revised Exponential Variance Shadow Mapping - implementation
added 2071 characters in body
Nov
18
asked Exponential Variance Shadow Mapping - implementation
Oct
31
awarded  Yearling
Oct
1
comment Uncharted 2 tone mapping and an eye adaptation
That's right, so L contains average luminance which is dynamically computed. I don't achieve eye adaptation using Uncharted 2 tone mapping without dynamically scaling exposure. Maybe something like this would be fine: texColor *= averageLum. After that I can use a tone mapping operator.
Sep
30
comment Uncharted 2 tone mapping and an eye adaptation
Average luminance (in the simplest case) or average luminance and max luminance are part of reinhard tone mapping operator so we get an automatic eye adaptation. Uncharted tone mapping operator doesn't include such informations and I wonder how can I achieve an eye adaptation in that case.
Sep
30
comment Uncharted 2 tone mapping and an eye adaptation
So I shouldn't change "w" parameter, right ? How can I use an average and max luminance to adjust the exposure ?
Sep
30
asked Uncharted 2 tone mapping and an eye adaptation