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Apr
10
comment gbuffer - how to store an integer data
Please see Edit
Apr
10
revised gbuffer - how to store an integer data
added 1676 characters in body
Apr
9
asked gbuffer - how to store an integer data
Apr
6
accepted HDR / Tone Mapping - choosing parameters
Apr
6
accepted Reinhard tone mapping and color space
Apr
5
asked Reinhard tone mapping and color space
Apr
5
revised HDR / Tone Mapping - choosing parameters
deleted 192 characters in body
Apr
3
accepted RGB to xyY color space conversion and luminance
Apr
3
revised RGB to xyY color space conversion and luminance
added 94 characters in body
Apr
3
comment RGB to xyY color space conversion and luminance
I think that both luminances should have the same value.
Apr
3
asked RGB to xyY color space conversion and luminance
Mar
19
comment deferred rendering and point light radius
Please see Edit1
Mar
19
revised deferred rendering and point light radius
added 601 characters in body
Mar
19
awarded  Commentator
Mar
19
comment deferred rendering and point light radius
Ok. Attenuation is calculated and scaled based on luminance so maybe light color (Li) should be convert to CIE xyY space and Y component should be used during calculations ? After that a result can be converted back to RGB space.
Mar
19
comment deferred rendering and point light radius
What do you mean by cut off each of the RGB channels at slightly different places ? illumination I at distance d = intensity (rgb) Li * attenuation (defined as above) so where does it take place ?
Mar
18
accepted deferred rendering and point light radius
Mar
18
comment deferred rendering and point light radius
Can I also express kl and kq as here: [link] (imdoingitwrong.wordpress.com/2011/01/31/light-attenuation) ? Then attenuation = 1 / ((d/r) + 1) ^ 2 and is scaled this way: attenuation = (attenuation - cutoff) / (1 - cutoff) where cutoff = minLuminance, right ?
Mar
18
asked deferred rendering and point light radius
Feb
28
asked HDR / Tone Mapping - choosing parameters