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Jan
31
awarded  Popular Question
Dec
30
asked ShaderX7 example code - missing headers
Dec
16
awarded  Notable Question
Nov
3
awarded  Popular Question
Oct
19
awarded  Notable Question
Sep
2
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Jun
25
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Jun
4
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Jan
11
awarded  Tumbleweed
Oct
21
awarded  Popular Question
Oct
9
awarded  Popular Question
Sep
8
asked Blurring part of the screen - optimisation
Jul
2
awarded  Curious
Dec
21
comment Atmospheric scattering and sky geometry
All tuning values are passed through uniform data. You are wrong about a sky geometry for that scattering algorithm. See here: gamedev.net/topic/…
Dec
15
awarded  Popular Question
Nov
25
revised Atmospheric scattering and sky geometry
added 295 characters in body
Nov
25
revised Atmospheric scattering and sky geometry
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Nov
25
asked Atmospheric scattering and sky geometry
Nov
20
revised Exponential Variance Shadow Mapping - implementation
added 489 characters in body
Nov
19
awarded  Critic