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Jun
25
awarded  Popular Question
Jun
4
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Jan
11
awarded  Tumbleweed
Jan
4
asked Assimp - generate tangents and bitangents
Oct
21
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Oct
9
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Sep
8
asked Blurring part of the screen - optimisation
Jul
2
awarded  Curious
Dec
21
comment Atmospheric scattering and sky geometry
All tuning values are passed through uniform data. You are wrong about a sky geometry for that scattering algorithm. See here: gamedev.net/topic/…
Dec
15
awarded  Popular Question
Nov
25
revised Atmospheric scattering and sky geometry
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Nov
25
revised Atmospheric scattering and sky geometry
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Nov
25
asked Atmospheric scattering and sky geometry
Nov
20
revised Exponential Variance Shadow Mapping - implementation
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Nov
19
awarded  Critic
Nov
19
revised Exponential Variance Shadow Mapping - implementation
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Nov
19
comment Exponential Variance Shadow Mapping - implementation
Thanks, but I immediately fixed that because I got glsl compiler errors. A problem lies somewhere else.
Nov
19
revised Exponential Variance Shadow Mapping - implementation
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Nov
18
asked Exponential Variance Shadow Mapping - implementation
Oct
31
awarded  Yearling