11 reputation
15
bio website
location Spain
age 25
visits member for 3 years, 6 months
seen Dec 5 '13 at 17:35

May
26
awarded  Notable Question
May
28
awarded  Popular Question
May
15
awarded  Scholar
May
15
accepted Change 3ds max mesh local origin pivot point
May
15
answered Change 3ds max mesh local origin pivot point
May
11
answered Having a slight problem moving my camera based on time passed using GLUT/OpenGL
May
10
comment Change 3ds max mesh local origin pivot point
Yep, now i'll have to search how to fix it, but for the moment I'll go on with the game development. thanks for the help! ^^
May
9
comment Change 3ds max mesh local origin pivot point
Well, after XForms it was fixed, but there was still a problem as I was switching rotation axis in wrong matrix, so nothing happened. Theres an strange fact that spoils the correct axis naming, so that when I wanna rotate around Y axis, I must call Matrix.CreateRotationZ(...);
May
8
awarded  Cleanup
May
8
revised Change 3ds max mesh local origin pivot point
added 1 characters in body
May
8
revised Change 3ds max mesh local origin pivot point
rolled back to a previous revision
May
8
comment Change 3ds max mesh local origin pivot point
Well, after a more detailed research (and a night sleeping) I realised why its this point taken, and the reason is that I did that mesh using the lathe modifier, so the origin is where the source spline was, and not the centre of the volume. May Reset XForms fix it?
May
8
awarded  Student
May
8
comment Change 3ds max mesh local origin pivot point
yep, but as I said, I can't get the pivot, but the other point. According to my research this may have something to do with the Reset XForm modifier and mesh matrixes
May
7
awarded  Editor
May
7
revised Change 3ds max mesh local origin pivot point
Corrected some concepts
May
7
asked Change 3ds max mesh local origin pivot point