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Graphics and games is my day.


Nov
12
answered Combine flat and smooth shading with a single model geometry
Oct
25
awarded  Yearling
Sep
24
awarded  Autobiographer
Sep
15
comment How to rotate object not from it's center point but from it's another point?
translate your local matrix to the "otherpoint"
Jun
24
comment Compute min/max position of tile in compute shader
use groupshared instead. they have some atomic adds you can use, and atmoic operations are quite fast in groupsthreads, but in systemthreads they are slower.
Jun
16
comment DirectX9 Normal/Bump Mapping Weird Texturing Artifact
you are supposed to transform the lightvector into normalmap space.
Jun
4
comment How to make other semantics behave like SV_Position?
could you add an image, and your pixelshader source code? And also dont forget that you have to divide your position thats no the System Semantic for position with it´s W component. the hardware does that for you on the system semantics.
Jun
4
comment spinning a 2d Cube
I believe those are just animated sprites. easy to do those renders in any model render today.
Jun
3
answered How can I make an object's hitbox rotate with its texture?
May
30
comment Pixel alignment algorithm
And also an image of the problem would help in this case.
May
25
comment How to smooth the model/texture look from a distance?
This late image looks alot more like what i expect to see. you can now start to see the tiling pattern and also the texture pattern.
May
20
comment How to smooth the model/texture look from a distance?
i updated the post
May
20
revised How to smooth the model/texture look from a distance?
added 697 characters in body
May
19
comment How to smooth the model/texture look from a distance?
Ah okay, yeah, i can do that when i get home after work. But if you are using a normalmap, it´s exactly the same thing. it will lose alot of information once you start to get far away. try just rendering the normal map on the water surface and see how it looks.
May
19
revised How to smooth the model/texture look from a distance?
added 176 characters in body
May
19
comment How to smooth the model/texture look from a distance?
Actually, a good debug thing is just to render the specular texture on the water to actually see whats happening. you will se that those white spots are coming from a downscaling sampling pattern.
May
19
comment How to smooth the model/texture look from a distance?
Yes, it is. You can probably find any different source of mipmap generator if you googel around on it.
May
19
comment How to smooth the model/texture look from a distance?
Actually, the grass has the same effect as the water, is just less visible beacuse it has a lower intensive value. How have you actually made the water?
May
19
answered How to smooth the model/texture look from a distance?
May
13
comment Draw call optimization for multiple meshes in DirectX11
let us continue this discussion in chat