101 reputation
4
bio website quad-engine.com
location Moscow, Russia
age 31
visits member for 2 years, 1 month
seen Apr 10 at 13:10

In past main developer of Battery Eater Pro benchmark.

At now main delphi developer of quad-engine game development framework based on Direct3D9.


Jul
31
comment Smooth jumping in 2D platformers
But as I said before nobody will play 2d platformer with 25fps. Any GPU (include CPU internal Intel HD) can draw up to 1000fps in games like that. So this is not problem for me. And it is stupid to load texture while you jumping in game. Anyway if it need to do, you can do it in another thread =)
Jul
31
comment Smooth jumping in 2D platformers
In this kind of games you must code your game very bad for getting 1fps :D I mean that it will not give you any difference at 60 or 90 fps. No, really there will be no visible difference. But if there is need to calculate it for 1fps then you must calculate all middle points in one timer iteration. But this is stupid to play that game with 1 fps. I mean nobody will do it.
Jul
31
comment Smooth jumping in 2D platformers
Not exactly. This will work for any framerate if you will take into count delta time bethween frames and will multiply all constants by it.
Jul
31
answered Smooth jumping in 2D platformers
Jul
30
awarded  Supporter
Jul
30
awarded  Citizen Patrol
Jul
30
awarded  Autobiographer
Jul
30
awarded  Informed