| bio | website | worldmaker.net |
|---|---|---|
| location | Louisville, KY | |
| age | 29 | |
| visits | member for | 2 years, 8 months |
| seen | Oct 16 '10 at 17:22 | |
| stats | profile views | 24 |
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Sep 21 |
awarded | Yearling |
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Oct 11 |
comment |
Can a standalone WPF application create an interface that looks like a Flash interface? Mono and Moonlight are MIT-licensed, so embedding one or both of them in a game is certainly doable (and is being done, for instance in Second Life). There has been at least one planned attempt at doing such an embedding of Moonlight itself for a game: tirania.org/blog/archive/2009/Nov-12-2.html#comment-22844845 (No idea if it happened/was successful or not, though.) |
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Oct 11 |
comment |
Graphical Interface Design Your best bet may be to look for general advice guidelines on flash and/or website design and work from there. Game interfaces aren't that far removed from any other sort of UI graphic design. Unfortunately graphic design is an art, not a science, and ultimately its going to be that well-known mix of inspiration and perspiration that builds what you are looking for. |
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Oct 9 |
answered | How were cartridge-based games programmed? |
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Sep 27 |
comment |
XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator Also some searching turned up this library: multitouchvista.codeplex.com It sounds like it may be the most useful managed, multitouch library out there. It is focused on WPF, and I do still think that WPF may be the best solution that you aren't considering for your game, from your requirements. |
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Sep 27 |
comment |
XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator The explanation I have heard that XNA Touch API doesn't support Windows is that Windows Multitouch API works quite differently than Zune/WinPhone 7 (fewer HW differences, simpler APIs), and Zune/WP7 was the priority for XNA. The Windows 7 Touch API is linked in my answer and will be equally hard to work with in XNA and SlimDX, so you may want to pick the one you prefer to work with or know better. Here's an example I found in Google for using XNA with Windows 7 multitouch: xna-uk.net/blogs/randomchaos/archive/2010/02/10/… |
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Sep 27 |
answered | Difference between Vorbis OGG and M4A/MP4/AAC? |
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Sep 27 |
comment |
Zooming and panning a camera simultaneously causes a swooping effect At first glance I don't see anything obvious. My first check would be that order of operations matter with Matrix multiplication and simply re-ordering the operations could be a starting point to try. I'd try moving the Scale first. Also I think you can just use the scalar Scale * Matrix.Identity rather than needing CreateScale. On the other hand, you could probably just use the CreateScale entirely instead of Matrix.Identity. |
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Sep 27 |
answered | XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator |
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Sep 23 |
answered | Mastermind type versus system |
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Sep 23 |
awarded | Supporter |
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Sep 21 |
awarded | Teacher |
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Sep 21 |
comment |
Is Google App Engine a good platform for an online MMO? This is the issue tracker for the Comet support (since I couldn't embed the link in the actual post just yet-- need more reputation points apparently): code.google.com/p/googleappengine/issues/detail?id=377 |
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Sep 21 |
answered | Is Google App Engine a good platform for an online MMO? |
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Sep 21 |
answered | Which network engine/library/system to use in a .NET turn-based game? |
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Sep 21 |
answered | Can Google App Engine communicate with a stand alone program? |