1 reputation
4
bio website
location
age
visits member for 7 months
seen May 12 at 15:05
stats profile views 7

May
11
awarded  Tumbleweed
May
4
asked Weld Joint Box2d not run
May
3
asked Sprite blink while move [cocos2dx - ios]
Apr
19
comment How to parse .plist and read and write data (cocos2d-x)
i think cannot save file plist directly
Apr
19
asked How to parse .plist and read and write data (cocos2d-x)
Apr
1
awarded  Student
Apr
1
comment How to use facebook sdk on a cocos2dx-project
Anybody help me:(
Mar
31
revised How to use facebook sdk on a cocos2dx-project
deleted 216 characters in body
Mar
30
awarded  Commentator
Mar
29
comment How to use facebook sdk on a cocos2dx-project
this is for ios game with objective-c, not for cocos2d-x game with c++
Mar
29
asked How to use facebook sdk on a cocos2dx-project
Mar
20
asked Time animation in update method
Mar
17
comment Problem with collision Box2D
i registered contact listerner with world@_@
Mar
16
revised Problem with collision Box2D
added 115 characters in body
Mar
16
revised Problem with collision Box2D
added 115 characters in body
Mar
15
comment Problem with collision Box2D
Yes,i have two ball, so when they collide each other, i want ball action (bigger). but it's not doing. i've tried touch on ball to bigger and it works, but when collide each other not
Mar
15
asked Problem with collision Box2D
Mar
12
comment CCSequence with two CCAction
now i find one solution : i create one CCArray * arrayAction, then add all action into arrayAction m_sprite-> runAction(CCSequence ::create(arrayAction));
Mar
11
comment CCSequence with two CCAction
thanks, i'm watting for your answer
Mar
11
comment CCSequence with two CCAction
No, i'm coding cocos2d-x, not cocos2d, sorry, cocos2dx have less sample