25 reputation
4
bio website
location
age
visits member for 1 year, 9 months
seen Dec 12 '12 at 16:46

May
4
awarded  Popular Question
Dec
2
comment XNA shield effect with a Primative sphere problem
Yes this worked. I didn't use the shader but your code example helped with the sphere. Thanks!
Dec
2
accepted XNA shield effect with a Primative sphere problem
Nov
30
asked XNA shield effect with a Primative sphere problem
Nov
9
comment Keep 3d model facing the camera at all angles
i tried Matrix.CreateLookAt but it resulted in the model displaying flat with no moment :(
Nov
8
asked Keep 3d model facing the camera at all angles
Nov
6
comment How to Draw texture between 2 Vector3
Cool i've sent you an email
Nov
5
comment How to Draw texture between 2 Vector3
Hi, this is exactly what i want. I'm not sure how to email in Exchange but your source code would be extremely useful
Nov
4
asked How to Draw texture between 2 Vector3
Oct
19
awarded  Scholar
Oct
19
awarded  Supporter
Oct
19
accepted How can I implement smooth rotation from one direction to another?
Oct
19
comment How can I implement smooth rotation from one direction to another?
This seems to be the perfect answer! Thank you very much!!
Oct
19
awarded  Student
Oct
19
comment How can I implement smooth rotation from one direction to another?
Thanks for your reply, this sorted the problem to a degree. i.imgur.com/kK7cO.png Here is the scenario. What is happening is that it's rotating Anticlockwise instead of Clockwise between position x and y. I had this problem before but was unable to successfully solve it.
Oct
19
comment How can I implement smooth rotation from one direction to another?
Ah i'm sorry. I can get the direction in which the unit must face in. I can get it to rotate it left or right. i.imgur.com/kK7cO.png . Check the image, I'm facing X but i've clicked in the y direction. The 3d model should rotate clockwise. but i am not sure how i can do that effectively. Does this help?
Oct
19
asked How can I implement smooth rotation from one direction to another?