2,402 reputation
21128
bio website google.com/search?q=recursion
location Washington
age 30
visits member for 2 years, 8 months
seen 11 hours ago

combined Stack Exchange profile for jzx

We get a lot of overly broad questions like "how do I make games?" If you were to ask me that in person, today, I would tell you "just use Unity with C#." If you want to make games, the free version has everything you'll need, and anything you can't make is either available free somewhere or on the Unity Asset store, including editors like PlayMaker that allow you to visually script games such that you don't necessarily need to do traditional programming. That way, you can ease yourself into programming as the need arises.

Here are a few links I've found to help you out:

Making Your First Game: A Walkthrough for Game Developers - one of the first things that came up when I Googled "how to start making games"

Extra Credits - Making Your First Game

Software Architecture

Misc:

Sequelitis - Mega Man Classic vs. Mega Man X

Red Blob Games - amitp's website that explains certain concepts, notable for his excellent in-browser demonstrations that accompany his explanations.

unitycookie - video tutorials on how to do specific things in Unity

Cactus's lecture at IGS: The 4 Hour Game Design


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reviewed No Action Needed Unity Grid Layout causing multiple draw calls
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reviewed Reject A* Implementation Produces zig-zag in positive directions
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reviewed Approve SerializedPropertyBindings NullReferenceException
Jun
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reviewed Approve Embedding a video inside cocos2-js for browser
Jun
30
awarded  Unsung Hero
Jun
27
reviewed Reviewed Omni-directional light shadow mapping with cubemaps in WebGL
Jun
27
reviewed Reviewed Best way to deal with Collision in JavaFX
Jun
27
revised Best way to deal with Collision in JavaFX
edited body
Jun
27
reviewed No Action Needed How to design basic physics and movement behavior for 2D platformer?
Jun
27
reviewed No Action Needed Unity C# new Vector3 problem
Jun
26
revised Export Spriter animations to Unity
added 220 characters in body
Jun
25
reviewed Reviewed How to load chunks of 2d map segments when player reaches a certain point?
Jun
25
revised How to load chunks of 2d map segments when player reaches a certain point?
deleted 36 characters in body
Jun
25
reviewed Edit How to achieve sprite reflection effect in libgdx
Jun
25
revised How to achieve sprite reflection effect in libgdx
Addid vid url
Jun
25
comment Creating mobile online game in the fighting genre
It seems like you need to get experience with simpler systems first. It's impossible to answer this without knowing very detailed information about your design. However, working on a basic prototype you'll learn how to figure out all of these things.
Jun
25
revised Creating mobile online game in the fighting genre
deleted 51 characters in body
Jun
25
reviewed Approve LWJGL: loading textures of various types
Jun
25
reviewed Approve Loading models with opengl
Jun
25
reviewed Approve Transition Idle to Running not smooth