1,263 reputation
1622
bio website google.com/search?q=recursion
location Washington
age 30
visits member for 2 years, 1 month
seen Nov 22 at 9:41

Nov
22
reviewed No Action Needed Multiple collision detection with images
Nov
19
reviewed No Action Needed Why does my libgdx app just display the badlogic.jpg instead of my start screen?
Nov
19
reviewed Reviewed Problem with Visual Studio 2013 Community
Nov
17
reviewed No Action Needed Drag And Drop in libGDX (Target and Source)
Nov
17
reviewed Reviewed Portal View/Projection Matrix near plane
Nov
17
reviewed No Action Needed Resize gameObject when it has extended a restricted area
Nov
15
reviewed No Action Needed Box2dWeb: must fixtures be destroyed explicitly when destroying the body?
Nov
15
reviewed No Action Needed My texture blends into one single color (DirectX11)
Nov
10
reviewed No Action Needed Approaches for a clickable map of nations (such as a Risk game) with Spritekit
Nov
9
reviewed No Action Needed Collada 3d file type
Nov
8
reviewed No Action Needed Unity - Can't Shoot While Moving
Nov
8
answered Unity - Can't Shoot While Moving
Nov
7
reviewed No Action Needed Color detection
Nov
2
reviewed No Action Needed How to get yaw of bullet physics vehicle?
Oct
31
reviewed No Action Needed CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d
Oct
31
reviewed No Action Needed How to lock aspect ratio when resizing game window in unity?
Oct
29
comment Unity How to stop a jump?
Could use a little more code context, but it looks like you're controlling the trajectory physics the whole way. It would be better to apply an acceleration once and let Unity's physics handle the rest.
Oct
29
reviewed No Action Needed Unity How to stop a jump?
Oct
29
reviewed No Action Needed Prototype experience: Unity3D vs UDK
Oct
28
reviewed No Action Needed How to make sprites from multiple images using SDL2