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Apr
17
reviewed Approve Huge procedurally generated 'wilderness' worlds
Apr
17
reviewed Approve Heightfield terrain in ASCII games?
Apr
17
reviewed Approve Saving roguelike game state?
Apr
17
comment Why aren't .blend files importing into unity?
You could convert the .blend to .fbx yourself using Blender, which is what Unity does anyway.
Apr
17
reviewed Approve Why aren't .blend files importing into unity?
Mar
30
answered InvalidOperationException when peeking from a stack within custom editor
Mar
28
comment InvalidOperationException when peeking from a stack within custom editor
Peek throws an exception if the Stack is empty.
Mar
8
answered Draw rectangles on Cube and remove
Mar
8
answered Unity3D mesh showing only black triangles
Mar
8
answered Collision between UI element and GameObject
Mar
6
comment Blender to Unity, Specular Hardness/Smoothness Texture
Well, at least one person created a Cycle node to be able to preview things in Blender. Would make it a lot easier to bake that way.
Mar
6
comment Unity rigidbody exhibits a premature max speed
Interestingly, at 1/10th the speed of light my cube seems to be rotating very slowly.
Mar
6
revised Unity rigidbody exhibits a premature max speed
added 59 characters in body
Mar
6
answered Unity rigidbody exhibits a premature max speed
Mar
6
answered Blender to Unity, Specular Hardness/Smoothness Texture
Feb
19
accepted Rearranging projects in Git and Unity
Feb
19
comment Rearranging projects in Git and Unity
Ah, it does seem to work it out after I commit.
Feb
19
revised Rearranging projects in Git and Unity
added 6 characters in body
Feb
19
asked Rearranging projects in Git and Unity
Feb
12
comment Object not Augmenting on small marker
I'm not very familiar with AR, but usually the markers are fairly simple, QR-code-like shapes that are easily recognizable at any size or angle.