313 reputation
19
bio website google.com/search?q=recursion
location Washington
age 28
visits member for 7 months
seen 21 hours ago
stats profile views 1

Currently employed as a Programmer Analyst.


Feb
17
awarded  Good Question
Feb
6
suggested suggested edit on About floating point precision and why do we still use it
Feb
1
comment bump map from color map (RGB) generation?
Favorited because this gave me an idea. A really amazing filter would attempt to locate the light sources (hard to do). A complimentary filter could use the same information to neutralize the shadows.
Jan
30
awarded  Autobiographer
Jan
28
revised What are some ways I can create random but consistent levels with an increase in difficulty
More information
Jan
28
comment What are some ways I can create random but consistent levels with an increase in difficulty
I suggest looking up cellular automata. You can get regular-looking patterns by combining a few simple rules that way. So you might look through some of the results they give you and choose different pattern rules based on how often they put walls close to the paddle and up against the walls.
Jan
28
answered What are some ways I can create random but consistent levels with an increase in difficulty
Jan
28
comment UI of a city-building game
Also, before you even start coding, storyboard some examples of how the user might interact with the interface. This can save a lot of time.
Jan
28
comment Simple Motor Vehicle Acceleration Function
Every car has a different acceleration curve (among other things, like how the suspension behaves), so if this is a fictional car you can feel free to play around with it to find what "feels best." Otherwise, check with some of the car forums and see if you can get them to send you of some of their graphs.
Jan
26
answered How to create 2D textures from footage
Jan
26
awarded  Critic
Jan
26
revised Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?
Some rephrasing. Added image.
Jan
26
awarded  Editor
Jan
26
revised Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?
Some rephrasing.
Jan
26
comment Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?
Not really - I'll revise my phrasing and maybe make a few images to show what I mean.
Jan
26
answered Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?
Jan
25
comment Alternate Collision Detection in XNA 4.0
I think you're looking for something like this: gamedev.stackexchange.com/questions/15191/…
Jan
24
comment Derive a algorithm to match best position
Not sure if we understand your question. You have N pieces, each with a stat and cost. There is a board with M positions. Do you mean to say that each piece takes up several positions? Or that each position on the board has an a cost?
Jan
24
awarded  Nice Question
Jan
24
awarded  Scholar