89 reputation
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location Bothell, WA
age 33
visits member for 2 years
seen Sep 16 at 22:18

Nov
16
awarded  Tumbleweed
Nov
4
comment Java game object pool management
All the update code does is update the location of the object, with that of the jBullet collision object. The update code is so basic that it would not be the cause I dont think. If an ArrayList is the best method I guess I need to look at other places I can improve on code wise.
Nov
4
comment Java game object pool management
I will take a look at this Nathan, thank you for the recommendation.
Nov
3
asked Java game object pool management
Nov
2
awarded  Autobiographer
Nov
1
awarded  Teacher
Nov
1
comment Moving the jBullet collision body to with the player object
That is so simple! I had looked through the Bullet Physics manual a bit before posting, but I guess I just didn't know what I was looking for! This was super helpful thank you again msell!
Nov
1
accepted Moving the jBullet collision body to with the player object
Nov
1
revised Moving the jBullet collision body to with the player object
edited body
Nov
1
comment C# XNA 2D Multiple boxes collision detection and movement
Remember if an answer helps you, please up vote it.
Oct
31
answered C# XNA 2D Multiple boxes collision detection and movement
Oct
31
asked Moving the jBullet collision body to with the player object
Oct
29
accepted jBullet Collision/Physics not working as expected
Oct
29
comment Rotating a cube using jBullet collisions
that was it, your code above worked great when I removed the stuff I was doing to get the xyz! Thanks Msell
Oct
29
comment Rotating a cube using jBullet collisions
I think the issue was that I was setting the location in my Draw method, I am going to change things up and I will let you know if that was the issue. Thanks for your help msell!
Oct
29
accepted Rotating a cube using jBullet collisions
Oct
29
comment Rotating a cube using jBullet collisions
Cube arrayCube = new Cube(blockX, blockHeight, blockY, .5f); game_objects.add(arrayCube); world.addObject(arrayCube.getCubeRigidBody());
Oct
29
comment Rotating a cube using jBullet collisions
Currently the constructor is passed the XYZ from a loop that I do to create the test enviroment.
Oct
29
comment Rotating a cube using jBullet collisions
Sorry I forgot to mention I am also already scaling by 2.
Oct
29
comment Rotating a cube using jBullet collisions
I actually do get them from the getOpenGLMatrix: cubeRigidBody.getMotionState().getWorldTransform(cubeTransform); posX = cubeTransform.origin.x; posY = cubeTransform.origin.y; posZ = cubeTransform.origin.z;