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visits member for 2 years, 7 months
seen Apr 29 at 14:00

Nov
14
answered Multiplayer card game using PHP/Ajax and mysql
Oct
28
answered How do I best remove an entity from my game loop when it is dead?
Oct
27
awarded  Teacher
Oct
27
answered What technology would you use to communicate between an iOS game and a Lua-based AI server?
Oct
27
answered Choosing 3D modeling software Maya or 3D max?
Oct
27
answered Where to start? (3D Modeling)
Oct
18
comment MMORPG design for time-limited players
for example, if I chose not to work at black smithing for a few months I'd assume my ability to smith would be slightly degraded as I am 'rusty'. the amount of degradation of skill does not necessarily need to be large, nor would it be reduced past a certain point-- a master black smith would not always be a master if they didn't keep at it once in a while, but they would always likely be good at it. at some point a player should practice a skill, hopefully through fun gameplay and not specifically for practice, to sharpen her/his skill. at least that's how i see it could work
Oct
18
answered MMORPG design for time-limited players