| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Apr 30 at 0:21 | |
| stats | profile views | 3 |
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Apr 11 |
awarded | Citizen Patrol |
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Mar 7 |
answered | Models with more than one mesh in JMonkeyEngine |
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Dec 27 |
answered | How do you setup the Irrlicht and Bullet engines for Android development? |
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Dec 23 |
comment |
Mesh with quads to triangle mesh Scratch that last comment, I initially didn't see your code on iterating through the tessface objects. I also did some looking around and from what I gather GL_Triangles is typically what is used from a blender export. Thanks again |
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Dec 22 |
comment |
Mesh with quads to triangle mesh Thanks for this, I was looking in to tessfaces but couldn't figure out the usage. I started to implement this code in to my export code. I was worried I was going to have to manually convert each cylinder end-piece in my mesh to get rid of ngons, something I was hesitant doing. Doing this, should I just make the polygon indices based on this information? It was nice being able to just iterate through polygons and export that data. If I do iterate through these vertices, should I consider these as GL_Triangles or GL_TriangleStrip? Thanks! |
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Dec 18 |
awarded | Excavator |
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Dec 18 |
awarded | Editor |
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Dec 18 |
revised |
Best C++ Math Library for Game Engine? added license type, as it has changed since original posting |
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Dec 18 |
suggested | suggested edit on Best C++ Math Library for Game Engine? |
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Dec 18 |
awarded | Student |
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Dec 17 |
awarded | Scholar |
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Dec 17 |
accepted | Mesh with quads to triangle mesh |
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Dec 16 |
comment |
Mesh with quads to triangle mesh thanks for the code snippet, that's helpful. the quads_convert_to_tris is basically the control+T but automated. one thing I found is a cylinder top, or other complex shape, might not appear correct when converted, it also has more than 4 indices, more like 16-24 depending on the complexity. i think it might be best to remove the face and place a single center point vertex then try and make a bunch of tris from it, if that makes sense. |
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Dec 16 |
asked | Mesh with quads to triangle mesh |
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Nov 14 |
awarded | Supporter |
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Nov 14 |
answered | Multiplayer card game using PHP/Ajax and mysql |
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Oct 28 |
answered | How do I best remove an entity from my game loop when it is dead? |
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Oct 27 |
comment |
Making A C++ Game for basic introduction to openGL and 3d programming in C++, i think they're great, whether or not the tutorial publishing date is long ago. |
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Oct 27 |
awarded | Teacher |
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Oct 27 |
comment |
Making A C++ Game security through obscurity reduces the chances of assets getting immediately stolen, and has a purpose to discourage attempts from novice individuals; but like i said "there isn't too much you can do in reality as everything can be decompiled and cracked open to see what's on the inside." |