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seen Mar 7 at 19:59

Dec
11
accepted How do I detect multiple sprite collisions when there are >10 sprites?
Dec
11
comment How do I detect multiple sprite collisions when there are >10 sprites?
thanks for the input. i think i'll just use the 2 loops since the number of sprites will be kept under 50 for now.
Dec
11
asked How do I detect multiple sprite collisions when there are >10 sprites?
Oct
18
accepted what is the best way to use loops to detect events while the main loop is running?
Oct
18
awarded  Student
Oct
18
comment what is the best way to use loops to detect events while the main loop is running?
Ive updated with my main loop and draw functions, please have a look if you can.
Oct
18
revised what is the best way to use loops to detect events while the main loop is running?
added 5968 characters in body
Oct
18
comment what is the best way to use loops to detect events while the main loop is running?
hi, i have more question in my while loop, it checks for events first(whether or not user will start the animation). once the user selected the start and end coords, itll update the grid values, then draw the start and end points on the grid. now, while doing the animation, i still have to check if there is events(user can set up blocks, choose new end). so my question is, is it bad practice to put an event checker in the main loop, and MANY event checkers in other functions, such as the animation function? if that makes any sense!?
Oct
17
awarded  Editor
Oct
17
awarded  Scholar
Oct
17
comment what is the best way to use loops to detect events while the main loop is running?
i shoulda made my code like this loop, silly me. thanks!
Oct
16
awarded  Supporter
Oct
16
asked what is the best way to use loops to detect events while the main loop is running?