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At day I am an ABAP developer working in civil service.

At night I am a game developer experimenting with all kinds of different technologies.


1h
comment Best way of writing pixel manipuliting-intensive applications with OpenGL/Direct3D
You could use OpenCL, DirectCompute or CUDA to calculate your image on the GPU and then use the result as a texture which you render to a full-screen quad.
May
14
comment Map building grid to planet
Are you completely sold on the idea to have orthogonal tiles? You could instead allow players to place their buildings freely at floating-point coordinates and rotate them freely by 360° (use quaternions to describe the rotation so you don't get any problematic behavior around the poles). You just check for intersection of the footprints and let the player worry about how to build a rectangular base on a round planet when they really want to be OCD about it.
May
14
comment Map building grid to planet
Maybe the mathematics behind constructing a geodesic sphere could come in handy here - although you will end up with triangular tiles, not round ones.
May
12
comment How is a game like Simcity or any other RTS programmed?
Start with smaller and simpler projects, do gradually more complex ones, and the many patterns you could use to create something similar will become obvious.
May
12
comment How do I distribute MonoGame games in Windows?
OK, so "it just crashes". What exactly does "it just crashes" mean? Is there any error message of some kind? People can not help you when you don't provide any information about the symptoms of your problem?
May
12
comment How do I distribute MonoGame games in Windows?
What exactly do you mean with "can't make it run"? What does it do when you try to run it? Does the computer explode violently when you try it, or does it rather quietly melt into a puddle of goo? What does your favorite search engine say when you enter color, smell and consistency of said goo?
May
11
comment How can I simulate the gravity of a sphere instead of a plane?
Also, how familiar are you with vector math in general?
May
11
comment How can I simulate the gravity of a sphere instead of a plane?
To answer this question we would need to know how you are simulating gravity right now and why this system can not be easily generalized to a vector facing a point instead of one facing straight down.
May
8
comment What are the legal issues when using free Unity Assets on a commercial game?
Please also put the information which can be found at the link you posted to your answer. Otherwise your answer will be useless when that link ever becomes invalid.
May
4
comment Mega-man 2 Camera help (Unity)
For those who haven't played all the Mega Man games: Is there a difference in the behavior of the camera between Mega Man 2 and Mega Man 1, 3, 4, 5, 6, 7, 8, 9 and 10? also, are you talking about the NES or the Game Boy version? As far as I remember that paused vertical scroll on vertical screen change was a signature effect of all the Mega-Man games, but the way you insist on mega man 2 makes me wonder if there is something special about that version.
May
4
comment Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
@AlexandreVaillancourt I don't think math stackexchange is the right platform for this. This is obviously a programming problem.
May
4
revised Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
improved title
May
3
answered Legal issues around forming an international game dev team
May
3
comment Questions About Game Loops
Sorry, but I can only answer 5 of your 7 questions well, so I can not post an answer which would be complete. So I will not answer at all. Please consider to split your question into multiple separate questions.
May
3
revised Questions About Game Loops
bullet-points to numbered list - makes it easier to answer all questions
May
1
comment How do I create a server for an existing game I don't have the source for?
Keep in mind that this is a legal gray area. Whether or not and under which circumstances reverse engineering of software is legal differs from jurisdiction to jurisdiction. It definitely becomes illegal when you start to distribute assets from the original game.
Apr
30
comment What are diegetic, non-diegetic, spatial and meta user interfaces?
A spatial interface is a 3d rendered information which is not part of the game-world but which is provided to the player. Like names floating over the heads of player-characters in an MMO. In the fictional game-world, people don't actually have names floating over their heads, but it is added as a 3d widget for the players convenience.
Apr
30
comment What are diegetic, non-diegetic, spatial and meta user interfaces?
A meta-interface is a HUD interface which conveys an information the player-character notices, but which is not visual or audible, so it is conveyed to the player as a GUI element. Like when the character feels pain, it gets visualized as the screen turning red.
Apr
30
comment What are diegetic, non-diegetic, spatial and meta user interfaces?
@JekasG the guns in Halo have a display on their model which shows the ammo count. You can assume that the fictional character Master-Chief can read this display. When it were a HUD display only visible to the player so the fictional ingame character could not read it, it would be a non-diegetic interface.
Apr
30
comment What are diegetic, non-diegetic, spatial and meta user interfaces?
Also nominated for reopen because a recently suggested edit removed the off-topic parts and the rest is very on-topic as indicated by the articles linked to by @Soapy.