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8h
comment How do I structure code that triggers story events at certain places?
I'm sorry, but we don't answer "which technology to use" questions, because the best tool for me is not necessarily also the best tool for you.
9h
answered How to “properly” display a 2d sprites in a 3d environment?
10h
comment game artist interview question - teamwork skills
The problem with this question is that "the interviewer" doesn't exist. Every interviewer is a human person, and every human person expects a different answer. There are no "right" or "wrong" answers in job interviews and there is no secret code which gives you a job. What matters is that you persuade the other person that you are the right person for the position he needs to fill.
11h
revised 10 weapon types, 2 proficiencies, rock-paper-scissors relationship?
deleted 21 characters in body
11h
revised 10 weapon types, 2 proficiencies, rock-paper-scissors relationship?
deleted 2 characters in body
11h
answered 10 weapon types, 2 proficiencies, rock-paper-scissors relationship?
1d
revised Orthogonal Tile Map with Camera's fixed rotation
Wo don't just post links to tutorials which break in a few years. We want to provide answers on the site itself.
1d
comment Orthogonal Tile Map with Camera's fixed rotation
Why are billboarded sprites not a solution for you? You could have a tilemap for the floor and any upright objects on it as sprites.
1d
comment Object automatic create new with old every time when load / save game.?
I wrote an answer.
1d
answered Object automatic create new with old every time when load / save game.?
1d
comment Object automatic create new with old every time when load / save game.?
The obvious solution would be to simply not use DontDestroyOnLoad on anything you want to reset when loading a savegame. Do you have a good reason why you have it? Note that since Unity5 you can load and unload scenes additively (add a scene without leaving the previous one) which solves many situations where you would otherwise have to use DontDestroyOnLoad.
1d
comment Calculating vertex normals to be able to have both sharp edges and smooth gradients
This depends on the 3d modeling software you are using. Blender, for example, allows you to select some vertices and then set if you want to shade them "smooth" or "sharp".
1d
comment Best way to do headshot decapitation?
I have no experience with UE4, but I would do the head as a separate submesh and in the event of a headshot remove that mesh and replace it with a particle effect which splatters blood and skull fragments everywhere. In that particle effect I would not consider the original head mesh at all. I would just spawn random gore-particles in a head-sized sphere. The head-bursting will be so quick that nobody would notice that shortcut (Unless you want to show it in super slow-motion).
1d
revised Is keeping all my game art in a static class wasting memory?
deleted 12 characters in body
1d
answered Is keeping all my game art in a static class wasting memory?
1d
revised Most effective approach when creating % chance of something
deleted 66 characters in body
1d
revised Most effective approach when creating % chance of something
deleted 66 characters in body
1d
revised Most effective approach when creating % chance of something
deleted 66 characters in body
1d
revised Most effective approach when creating % chance of something
added 157 characters in body
1d
answered Most effective approach when creating % chance of something