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bio website ontraindevelopment.blogspot.c…
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visits member for 1 year, 11 months
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At day I work as an ABAP developer in civil service.

At night I am developing WizardMMO, a web-based MMORPG using HTML5 Javascript for the client, Java for the server and MongoDB as database backend. You can follow my progress on my development blog.


22h
comment What would be a good engine to build an area-based TBS/choose-your-own advanture hybrid in?
I'm sorry, but we can't. We only answer questions which have a right answer, and there is no right answer to the question which technology to use for a project.
1d
comment Implementing a multiplayer game logic with Node JS
"Lots of" database queries and "lots of" calculations can mean anything. You are also not saying what server hardware you are going to use and how much of it. How do you expect us to answer this question under this conditions? I know it's not easy to make a technology choice when you don't know anything about your exact requirements yet, but asking people on the internet who know even less about your project will not be of much help to you.
2d
comment Is it possible to create a complex browser game and how
Sorry, but on stackexchange we only provide factual answers. When you are looking for suggestions, comments and counter-questions, you should try a more discussion-oriented website.
2d
comment crafting system
@AlexM. No, I just expect yarp to describe properly how he imagines his crafting system to work from a gameplay perspective.
2d
comment crafting system
@AlexM. You mean you made a wild guess how his game works and were writing an answer which wouldn't have helped him at all when you would have guessed wrong?
2d
comment crafting system
Define "crafting system". How exactly is it going to work? What is it and what is it not supposed to be capable of? We can't read your mind.
2d
asked How common is arachnophobia among gamers?
Sep
20
comment How could I host my multiplayer servers?
@Bryce What someone else would do shouldn't be relevant for you, because someone else might have completely different requirements and priorities than you have.
Sep
20
revised How could I host my multiplayer servers?
deleted 1 character in body
Sep
20
revised How could I host my multiplayer servers?
added 880 characters in body
Sep
20
answered How could I host my multiplayer servers?
Sep
19
revised Handling game-state updates in an MMO while the player is logged out
More descriptive question title
Sep
19
comment Handling game-state updates in an MMO while the player is logged out
@RoyT. But what if the player logs out and in 1.2 hours the farm they build is finished and starts producing food, in 2.3 hours they are sabotaged and two farms stop working for 3 hours, in 3.2 hours their ally accepts their trade deal to exchange 100 food for 50 iron, in 3.7 hours someone steals 50% of their then-current food stock and in 6 hours they log in again. How are you going to reconstruct the gamestate after all this has happened? Sure, it might be possible with lots of clever code, but just having a background process handling all this when it happens might be simpler.
Sep
19
revised Handling game-state updates in an MMO while the player is logged out
added 211 characters in body
Sep
19
answered Handling game-state updates in an MMO while the player is logged out
Sep
17
comment Why use compression such as zlib?
Compress what and where?
Sep
14
revised How to handle network game
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Sep
14
revised How to handle network game
added 793 characters in body
Sep
14
answered How to handle network game
Sep
13
comment Developing “monolithic” server for an old MMORPG
...where to begin? One could write an entire book about this.