13,914 reputation
33563
bio website ontraindevelopment.blogspot.c…
location
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visits member for 1 year, 10 months
seen 3 hours ago

At day I work as an ABAP developer in civil service.

At night I am developing a web-based MMORPG using HTML5 Javascript for the client, Java for the server and MongoDB as database backend. You can follow my progress on my development blog.


2d
comment Isometric layer moving inside map
What don't you understand about those 83 lines of code you posted? You don't seriously want us to explain every single line to you, don't you?
Aug
17
comment HTML5 Canvas 2D lighting and normal maps
Those screenshots you posted are a good way to show what you were actually talking about.
Aug
17
comment HTML5 Canvas 2D lighting and normal maps
Your question is too broad to answer. Please be more specific.
Aug
16
comment Legal: Use of a movie character name as game title?
"Luke Skywalker" is word trademark registration #2454916 at the US Patent and Trademark Office, registered by Lucas Licensing Ltd. A "word trademark" means that the phrase itself is trademarked.
Aug
15
comment What kind of algorithms could I use to generate biome borders like in Minecraft?
According to the help center, "what technology some particular game used" questions are off-topic here. I took the liberty to reword the question to make it more appropriate for this website.
Aug
15
revised What kind of algorithms could I use to generate biome borders like in Minecraft?
"How did game X do this?" questions are off-topic. I reworded the question to make it appropriate for this website.
Aug
15
comment How do you break apart art into components for animation?
He is asking about how to do this in a graphic program. This should be obvious from the context.
Aug
15
comment How do you break apart art into components for animation?
Sorry for the downvote, but this is not an answer to this question. The question is about the workflow of the graphic artist creating such sprites, not about how to create a graphic engine for displaying them.
Aug
14
comment Is Ruby viable for a turn-based game server?
Sorry, but it is not possible to answer your question objectively. Whether or not Ruby is "good enough" for you depends on what your server is doing exactly, what your requirements and project priorities are and how well you implement this. There is no right choice when it comes to picking a technology. Only the choice which is right for you and your project. Nobody knows these as well as you do, so nobody is really qualified to give you any useful advice except yourself.
Aug
13
awarded  Good Answer
Aug
13
comment Selecting interstitial advertisement companies for android
I wonder if this question is really a good fit for this format. Any question with "best" in the title is usually bad, because it's subjective. Maybe the question could be edited to ask what aspects to look at when choosing an advertisement company, but that might be a bit broad.
Aug
13
revised “Game Property Values” for online game on Database or somewhere else?
added 194 characters in body
Aug
13
answered “Game Property Values” for online game on Database or somewhere else?
Aug
13
comment “Game Property Values” for online game on Database or somewhere else?
To clarify: There are two kinds of data in a game. Dynamic data which changes through gameplay ("The player-character Bob the Barbarian is level 43 and has 1276 gold") and master data which is preconfigured by the admins ("Sword of Awesomeness has +12 attack"). Are you talking about master data or dynamic data? Because these usually need to be handled differently.
Aug
13
comment “Game Property Values” for online game on Database or somewhere else?
When an individual player becomes to powerful, the maintainers edit that one player-character and make it weaker? Is that really what you mean? I think you aren't talking about the character stats themself but rather about the rules which apply to all player-characters and from which the actual stats are derived.
Aug
13
comment “Game Property Values” for online game on Database or somewhere else?
Damage, movespeed, turnrate and so on of what? Players? Mobs? Are they static for each type of object or can they change for individual instances of players/mobs? When the latter: Is it even useful to persist them then?
Aug
13
comment When to scale bitmaps in android game
What where the results of your performance tests which you surely did before opening this question?
Aug
13
comment Do I need to create a company to publish Android games?
Legal questions always depend on where you live. This question can not be answered before you provided this information. Also, you are asking three questions which don't have much to do with each other, so you should also open three separate questions instead of one.
Aug
13
revised Is there any harm in having the main game loop run uncontrolled?
added 58 characters in body
Aug
13
awarded  game-design