17,208 reputation
44177
bio website wizardmmo.com
location
age
visits member for 2 years, 3 months
seen 1 hour ago

At day I work as an ABAP developer in civil service.

At night I am developing WizardMMO, a web-based MMORPG using HTML5 Javascript for the client, Java for the server and MongoDB as database backend. You can follow my progress on my development blog.


2h
answered Multiplayer game principles
17h
comment Splice Objects from one array and push it on Another one in JavaScript
I am still not sure what exactly your problem is.
17h
revised Splice Objects from one array and push it on Another one in JavaScript
format + improved subject
19h
comment Why do tutorials use different approaches to OpenGL rendering?
There is never just one way to skin a cat.
19h
comment Question about save games format
@Riptide By the way, I see some integers in the file you posted. NUL, NUL, NUL, strange character is usually a 32bit integer with a low (<256) value.
20h
comment Question about save games format
@Riptide A 32bit integer is 4 byte which are written to the savegame file as they are. Most APIs for file I/O support reading and writing files both in ASCII and in binary mode.
2d
comment Cross-platform multiplayer game in JavaScript
@Christy how much it will burden your hardware depends on implementation details. But I made the experience that most games don't scale linearly but quadratically with the number of players which interact in the same area, so having 50 matches with two players each the same time can be less resource-intense than 100 players in one match.
2d
answered Cross-platform multiplayer game in JavaScript
2d
comment Is there a way to implement agent simulation for a city builder in Java?
Yes, there is a way. Several ways actually. Infinite ways in fact. Does that answer your question?
Jan
23
comment What level of use can I give to these third person IP based art assets?
@Christian It's the depth of the pockets of the defendant which keeps them from suing when they aren't 100% sure they can win. Regarding the phenomenon of real-life firearms with made up names: TVTropes has an article about the topic.
Jan
22
comment I've wrote my server code, what to do next?
The correct stackexchange site for any questions regarding how to administer a remote server is serverfault.com - but please don't ask your questions there like this. The first one is RTFM, the second one a subjective shopping question and the third too broad and unspecific (and also RTFM).
Jan
21
comment What is “convexity” in the context of game design?
@Peethor I see you completed Mass Effect 3 before the release of the free Extended Cut DLC. It makes the ending cutscenes a lot longer and adds sequences to them which reflect choices the player made during the games.
Jan
20
revised What level of use can I give to these third person IP based art assets?
deleted 3 characters in body
Jan
20
revised What level of use can I give to these third person IP based art assets?
added 90 characters in body
Jan
20
revised What level of use can I give to these third person IP based art assets?
added 90 characters in body
Jan
20
answered What level of use can I give to these third person IP based art assets?
Jan
19
comment Drawing image with an angle
Your answer isn't very helpful. It could be improved a lot by providing an example of such a shader.
Jan
19
comment Reading a file with unknown encoding
I voted to close this question because it's a generic programming question with no special relevance to game design and thus belonging to stackoverflow. But before you ask there, note that at least one very similar question already exists: "How can I determine which encoding the file uses before I read the file?". There are likely even more questions like this.
Jan
19
comment How to properly import a .tmx file with the image used to create it?
Open the tmx file with a text editor (it's just XML) and check how it references the tileset image internally. When it uses a full path name, moving the file breaks it and makes it impossible to find the graphic. Change it to a relative path.
Jan
19
comment Drawing image with an angle
I am not using monogame or xna, but when they support it, using a projection matrix could help.