Reputation
2,558
Top tag
Next privilege 3,000 Rep.
Cast close & reopen votes
Badges
1 19 43
Impact
~116k people reached

Sep
26
comment (Where) Can I learn to create art for my 2D games?
Just don't. Focus on coding and designing, and leave the art to the artists. It's extremely unlikely you'll ever be as good as you need in both fields, so it's pointless to study both; unless you want to do it for personal reasons or out of curiosity, of course — that is always good — but you have to keep in mind you'll do only one or the other at a professional level anyway.
Sep
24
comment What's a good Open Source game to learn from?
{citation needed}
Sep
24
answered Need guidelines for quest xp and reward balancing
Sep
23
comment How to structure a simple game server for a multiplayer game?
Finding the best path is no problem if done on the client, as long as once he has found it sends the solution to the server, which — as with all movement — checks if it is correct.
Sep
23
comment How to structure a simple game server for a multiplayer game?
@Bart: partly true, but of course there should be a cap on how much lag you artificially introduce, or slower connections could constantly force quicker connections to lag too much, which is definitely now what you want.
Sep
23
revised How do you setup the Irrlicht and Bullet engines for Android development?
edited tags
Sep
21
suggested rejected edit on Cost of game development and maintenance of an MMORPG
Sep
20
comment Cost of game development and maintenance of an MMORPG
@jwenting: what on earth are you talking about? mysql is free, period. You may decide to pay for a "pro" license or stuff like that, but it's by no means required!
Sep
19
awarded  Yearling
Sep
14
revised How to implement time traveling into a game?
oh, removed the unnecessary "java" from the title too
Sep
14
comment How to implement time traveling into a game?
Do you know if they sell the transcript too, or only the audio?
Sep
14
suggested approved edit on How to implement time traveling into a game?
Sep
14
comment Database for increased scalability in a mmorpg?
@Hack: I agree it has to be closed anyway, I was just pointing out that closing it won't make the downvotes stop, which I thought (perhaps incorrectly) you were implying.
Sep
14
comment Database for increased scalability in a mmorpg?
@Hack: even when it's closed, it will be still downvotable.
Sep
13
comment Legality of using names in a game?
-1 I'm sorry, nothing personal, but... this is wrong on so many levels. You shouldn't give carelessly legal advice, especially if it is utterly and completely made up out of nowhere (and completely wrong) like this one.
Sep
13
revised How to implement time traveling into a game?
edited tags
Sep
13
comment How to implement time traveling into a game?
I fail to see how this should help. Looks like it is a "instant-rollback", while the OP asked for something smooth like Braid's one. Maybe I misread something?
Sep
12
comment How forcefully should a single-player engine reject invalid data?
This is a very good suggestion, which applies only to some scenarios (i.e. big or medium/big productions) though.
Sep
11
comment Time limit on puzzle games: yea or nay?
Awarding stars for completing faster a randomly-generated puzzle, rewards those who were lucky enough to get an "easier" version of the puzzle. Awarding stars for completing faster a static puzzle of course makes no sense because you can just re-do it once you have the solution (unless there is action involved).
Sep
11
answered How forcefully should a single-player engine reject invalid data?