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Jul
24
asked How to create custom 3D “areas” at runtime
Jul
22
comment Animator.SetBool: am I supposed to call it only when its value changes?
If it was a simple assignment, sure, but I don't know how it handles this call internally. Maybe it just sets a bool, maybe it does also other expensive operations, that's why I asked.
Jul
22
asked Animator.SetBool: am I supposed to call it only when its value changes?
Jul
13
revised unity-networking wiki excerpt
`Unet`
Jul
13
suggested approved edit on unity-networking tag wiki excerpt
Jul
13
asked Can UNet do Rigidbody2D prediction? (i.e. using gravity)
Jul
12
accepted How do I Sync data from client to server?
Jul
12
revised How do fps games do ironsights for weapons
fixed several case mistakes. Also, bolded the names of the games, while I was at it.
Jul
8
comment How do I Sync data from client to server?
PS: why the downvote?
Jul
8
comment How do I Sync data from client to server?
You confirm this is also true even for objects with Local Player Authority?
Jul
8
revised How do I Sync data from client to server?
syntax
Jun
30
accepted Where does Unity save the editor window layouts?
Jun
27
revised Generating mesh along path
removed "solved" from the title
Jun
26
reviewed Approve Best way to deal with Collision in JavaFX
Jun
26
comment Unity Licensing
@WinterSoldier5 yes, you would.
Jun
26
comment Where does Unity save the editor window layouts?
Searching google I find all sort of questions unrelated to this specific problem.
Jun
26
asked Where does Unity save the editor window layouts?
Jun
21
comment How do I make the host work in UNet?
On NetworkServer.localConnections I have one connection, which in turn still has .hostId==-1.
Jun
21
comment How do I Sync data from client to server?
So, local authority has no effect on syncvars? That would be very counter-intuitive…
Jun
20
reviewed Approve What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8?