2,282 reputation
1232
bio website looris.net
location Genova, Italy
age 33
visits member for 4 years, 2 months
seen Nov 21 at 10:17

I jump on turtles

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Nov
13
comment In Unity how can I know which direction is the screen auto-rotated?
I've solved it with WebCamTexture.videoRotationAngle. I'm not posting this as an answer, since I don't know why I didn't use Input.deviceOrientation.
Oct
13
comment How do I fairly distribute new powerful cards to players in a collectible card game?
This is basically asking "please design my game for me", it's incredibly broad...
Sep
22
comment In Unity how can I know which direction is the screen auto-rotated?
Oh, Input.deviceOrientation might be what I need, I'll test it, thanks!
Sep
22
comment In Unity how can I know which direction is the screen auto-rotated?
Unfortunately I need the opposite: I need to distinguish betweek LandscapeLeft/LandscapeRight, and I need not to disable it. So I guess this could be summarised as "you can't"?
Sep
8
comment Can you change Unity's default script template for a single project?
@Joe it's been just 1 month, I wouldn't hold my breath.
Sep
3
comment How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
This is a very good answer, pity borg didn't stick to this site. However I'm puzzled: this whole answer is basically re-telling everything that has already been said in the user744's answer. Quite odd, if I may.
Sep
3
comment How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
I was about to give a bounty to this answer, then I noticed it's an anonymous user :/
Jul
11
comment Issues using real names in a soccer player game
@JoseDaniel why do you think this site is legal? or that it doesn't have a license? You don't know, most likely, so it's pointless to compare yourself to that.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
@tieTYT I mean enemies whose level is adjusted to the player's level.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
BTW the answer is "do what Quake did". Quite easy.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
Side-note: self-adjusting enemies based on your level makes leveling utterly useless. Same goes for the other way around. Please rethink that aspect of your game.
Jun
5
comment Is Unity's Random seeded automatically?
I've removed the reference to System.Random since it's quite OT, but the rest of the answer is good.
May
24
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
It worked, but I had to set the CircleCollider center to 0,0 and pivot the Sprite instead.
May
20
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
Yes, I was on this route lately – didn't work at first for some reason, and I'm debugging that. If I manage to make it work, I'll accept this answer, meanwhile I'll wait for other tips.
May
14
comment How can I manually draw a Sprite in Unity?
While I solved it this way, I won't accept this answer since the exact question asked how to draw a Sprite, and this is only a workaround to my specific situation, which doesn't apply to other people in need of drawing a Sprite for other reasons.
May
14
comment How can I manually draw a Sprite in Unity?
@DMGregory meanwhile I've built a couple of classes working around that, and DontSave might be a useful addition, thanks.
Apr
16
comment Variable Jump in Unity3d
"Impulses happen in an infinitely small time frame. Forces act over time." best explanation I've read about this so far.
Apr
16
comment Hotplugging Joysticks And Gamepads On OSX
@JariKomppa "Joystick detection support appears to be much weaker on the Mac than in Windows. What can I do to overcome this?" how is this question SDL specific, or discussion-oriented?!?
Apr
16
comment Creating very rough 3D models
Why create them yourself when there's plenty of free and cheap assets?
Apr
16
comment How can I implement Objective-C libraries in Unity?
Assuming the free version of Unity can load this kind of plugin? Well, anyway there's a 1-month free trial of the paid version.