2,096 reputation
926
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 7 months
seen 2 hours ago

I jump on turtles

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2h
comment Variable Jump in Unity3d
"Impulses happen in an infinitely small time frame. Forces act over time." best explanation I've read about this so far.
3h
comment Hotplugging Joysticks And Gamepads On OSX
@JariKomppa "Joystick detection support appears to be much weaker on the Mac than in Windows. What can I do to overcome this?" how is this question SDL specific, or discussion-oriented?!?
3h
comment Creating very rough 3D models
Why create them yourself when there's plenty of free and cheap assets?
3h
comment How can I implement Objective-C libraries in Unity?
Assuming the free version of Unity can load this kind of plugin? Well, anyway there's a 1-month free trial of the paid version.
10h
comment Why would you use software rendering over hardware rendering, today?
I've read it three times and I'm still not sure what you need to know.
2d
comment Game economy for a tower defense game
You need to read the game balance concepts course
2d
comment What is the term for the level progression paradigm in Bejeweled?
@Philipp I beg to differ, I didn't even notice the change and I still found it pretty fun and addictive.
2d
comment Why do modern games not feature extra lives?
@Starkers actually it's very useful, since you want to be able to go away during loading without coming back to find you dead because the game already started.
2d
comment How can I introduce time pressure on the player's decisions?
I did the same thing in my difference game: every time you click on an empty spot, you lose a few seconds. This was done more to prevent spam-clicking than to create tension, but the result is the same.
2d
comment How to make game menu in Unity using only the editor?
@jhocking how else could this be interpreted?
2d
comment Preventing Collusion
@CodeCamper this is absolutely wrong. Of course there are many ways to almost completely wipe it out, it's just that they usually require to design the game around them, and can't be "just patched in" an already designed game.
2d
comment Should I use scenes in Unity for menus?
@Tokamocha it depends on what you want to achieve. If in your situation a video is ok, then yes you can have the menu as a separate scene.
2d
comment Should I use scenes in Unity for menus?
@Tokamocha he means using the game itself as a background for the menu.
Apr
11
comment Print on the GUI in Unity
The original version of this post would have instanciated a new Style every GUI tick, I've fixed that.
Apr
10
comment Hotplugging Joysticks And Gamepads On OSX
This is entirely in-topic: OP has a problem and he's trying to solve it. Closing it is just being anal, though I agree a reword would improve the question.
Jan
27
comment How can I use a Unity C# script simultaneously in a non-Unity Linux program?
This put me in the right track, but I don't really need to compile a DLL for that, just using the same source file in a common directory would be enough. Now I've created a new solution for the server and I'll try to do that, I'll come back and edit when I'm done.
Jan
27
comment How can I use a Unity C# script simultaneously in a non-Unity Linux program?
@Byte56 I've searched on google and I've found many confusing infos, usually looking to do something different (such as running .NET, compiling different systems, running .asp, etc.).
Jan
27
comment How do I access the “product name” in Unity 4?
No time to further investigate now, so meanwhile I'm just accepting this, trusting it will work : )
Jan
24
comment Why does my game display the wrong “required Android version” on Google Play?
Yes it was alpha!
Jan
22
comment Why does my game display the wrong “required Android version” on Google Play?
I no longer have access to that project, so I can't try that any more :/