2,200 reputation
1029
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 11 months
seen Aug 7 at 19:45

I jump on turtles

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Jul
11
comment Issues using real names in a soccer player game
@JoseDaniel why do you think this site is legal? or that it doesn't have a license? You don't know, most likely, so it's pointless to compare yourself to that.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
@tieTYT I mean enemies whose level is adjusted to the player's level.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
BTW the answer is "do what Quake did". Quite easy.
Jul
6
comment How do Action RPGs make different weapon types feel unique?
Side-note: self-adjusting enemies based on your level makes leveling utterly useless. Same goes for the other way around. Please rethink that aspect of your game.
Jun
5
comment Is Unity's Random seeded automatically?
I've removed the reference to System.Random since it's quite OT, but the rest of the answer is good.
May
24
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
It worked, but I had to set the CircleCollider center to 0,0 and pivot the Sprite instead.
May
20
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
Yes, I was on this route lately – didn't work at first for some reason, and I'm debugging that. If I manage to make it work, I'll accept this answer, meanwhile I'll wait for other tips.
May
14
comment How can I manually draw a Sprite in Unity?
While I solved it this way, I won't accept this answer since the exact question asked how to draw a Sprite, and this is only a workaround to my specific situation, which doesn't apply to other people in need of drawing a Sprite for other reasons.
May
14
comment How can I manually draw a Sprite in Unity?
@DMGregory meanwhile I've built a couple of classes working around that, and DontSave might be a useful addition, thanks.
Apr
16
comment Variable Jump in Unity3d
"Impulses happen in an infinitely small time frame. Forces act over time." best explanation I've read about this so far.
Apr
16
comment Hotplugging Joysticks And Gamepads On OSX
@JariKomppa "Joystick detection support appears to be much weaker on the Mac than in Windows. What can I do to overcome this?" how is this question SDL specific, or discussion-oriented?!?
Apr
16
comment Creating very rough 3D models
Why create them yourself when there's plenty of free and cheap assets?
Apr
16
comment How can I implement Objective-C libraries in Unity?
Assuming the free version of Unity can load this kind of plugin? Well, anyway there's a 1-month free trial of the paid version.
Apr
16
comment Why would you use software rendering over hardware rendering, today?
I've read it three times and I'm still not sure what you need to know.
Apr
14
comment Game economy for a tower defense game
You need to read the game balance concepts course
Apr
14
comment What is the term for the level progression paradigm in Bejeweled?
@Philipp I beg to differ, I didn't even notice the change and I still found it pretty fun and addictive.
Apr
14
comment Why do modern games not feature extra lives?
@Starkers actually it's very useful, since you want to be able to go away during loading without coming back to find you dead because the game already started.
Apr
14
comment How can I introduce time pressure on the player's decisions?
I did the same thing in my difference game: every time you click on an empty spot, you lose a few seconds. This was done more to prevent spam-clicking than to create tension, but the result is the same.
Apr
14
comment How to make game menu in Unity using only the editor?
@jhocking how else could this be interpreted?
Apr
14
comment Preventing Collusion
@CodeCamper this is absolutely wrong. Of course there are many ways to almost completely wipe it out, it's just that they usually require to design the game around them, and can't be "just patched in" an already designed game.