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Aug
30
comment How can the Server send a message to a single Client?
Yes: "If I override OnServerReady and I spawn it myself, then it has no authority on the client and I don't know how to give it."
Aug
28
comment How can the Server send a message to a single Client?
@Jade I'm sorry, on paper it's obvious and easy, I'm glad you're trying your best to help, but if you do not know UNet I don't see how generic advices, however correct, can help me in this situation. I hope you understand?
Aug
28
comment How can the Server send a message to a single Client?
@Jade "and then only serve it to the user that matches" that's what I'm asking.
Aug
17
comment Unity 5 disabling a script
This is ok but this syntax is really bad… you should be using GetComponent<Unlit>().enabled instead. Never use strings if you don't have to.
Aug
7
comment Can I include a public domain book in my game?
I like very much the first paragraph, but I dislike the other two.
Aug
3
comment Is it possible to load local html pages into unity?
Why do you want to do such a thing?
Jul
28
comment How to create custom 3D “areas” at runtime
I intended to create two bounties and award one each, but after the first one it won't let me create a second :|
Jul
26
comment How do I implement a retro-style password-based “savegame” system?
@Lilienthal not necessarily. Maybe it is just some sort of "dump" of some variables state, shuffled with a deterministic two-way algorythm.
Jul
25
comment Unity 3D, Making contiguous looking worlds
I think he meant the boundaries between different biomes, not the overall boundaries…
Jul
24
comment How to create custom 3D “areas” at runtime
But isn't this basically equivalent to my workaround "divide it into chunks"?
Jul
24
comment How to create custom 3D “areas” at runtime
@Felsir you mean, without using Unity components and functions like Colliders, instead having a custom-made function to do the check? That's brilliant and obvious, silly me! Could you post it as an answer, if that's really what you meant?
Jul
24
comment Animator.SetBool: am I supposed to call it only when its value changes?
While I appreciate the effort, you really misread the question, sorry. I'm not "setting a bool", I'm "calling the SetBool function". That's absolutely not the same thing.
Jul
22
comment Animator.SetBool: am I supposed to call it only when its value changes?
If it was a simple assignment, sure, but I don't know how it handles this call internally. Maybe it just sets a bool, maybe it does also other expensive operations, that's why I asked.
Jul
8
comment How do I Sync data from client to server?
PS: why the downvote?
Jul
8
comment How do I Sync data from client to server?
You confirm this is also true even for objects with Local Player Authority?
Jun
26
comment Unity Licensing
@WinterSoldier5 yes, you would.
Jun
26
comment Where does Unity save the editor window layouts?
Searching google I find all sort of questions unrelated to this specific problem.
Jun
21
comment How do I make the host work in UNet?
On NetworkServer.localConnections I have one connection, which in turn still has .hostId==-1.
Jun
21
comment How do I Sync data from client to server?
So, local authority has no effect on syncvars? That would be very counter-intuitive…
Jun
20
comment How do I make the host work in UNet?
@JeremiahLeslie I've posted OnServerReady, the client does nothing special on setup, let me know if you need me to dig something else…