| bio | website | looris.net |
|---|---|---|
| location | Genova, Italy | |
| age | 32 | |
| visits | member for | 2 years, 8 months |
| seen | May 16 at 11:30 | |
| stats | profile views | 239 |
I jump on turtles
Tips: 1LohorisJie8bGGG7X4dCS9MAVsTEbzrhu
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Mar 30 |
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Interstellar Economic Simulation No offence, but if you aren't strong in math, I fear the result might be boring or downright broken... wouldn't you better find a game designer who could help you doing that? |
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Mar 12 |
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How well (or badly) does Minecraft SMP scale? @GameDev-er uh? Asking about "any bottleneck in any game" wouldn't make any sense. |
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Mar 12 |
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Is Minecraft's source code available? This is nice and informative, and I appreciate that. However, I was looking only for the official source code, so the accepted answer is precise. Thanks anyway, and keep this answer since it might help others! |
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Mar 11 |
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How well (or badly) does Minecraft SMP scale? Great answer, thanks! I'll leave this open for a while anyway : ) |
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Mar 11 |
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How well (or badly) does Minecraft SMP scale? (posting this here instead of on gaming because I'm interested about this on a developer's prospective) |
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Feb 14 |
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How does a single programmer make a game? @Piku there was a proposal about that, but apparently it has been deleted... |
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Feb 11 |
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Tricks in game mechanics to avoid dealing with network lag compensation? This is a nice twist |
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Feb 11 |
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Tricks in game mechanics to avoid dealing with network lag compensation? @VaughanHilts "just make it turn based" is not a real suggestion: it is obvious that if it is turn based, lag doesn't matter! The question is much deeper than that... |
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Feb 11 |
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How to split login and game logic when writing servers? You accepted a misleading answer, you should reconsider that carefully, or you'll end up with wrong notions in your head and with a false sense of security in your code. |
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Feb 11 |
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How to split login and game logic when writing servers? @Kylotan ???????? of course there is a connection, between his computer and the remote server. Unless he plans to visit personally the server every time he needs to change the key... |
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Feb 11 |
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How to split login and game logic when writing servers? @Kylotan exactly, and how do you provide them the key? Why do you consider more secure the connection from you to the servers, than that from server to server? |
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Feb 11 |
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How to split login and game logic when writing servers? This doesn't work, or, it is actually a hidden re-implementation of @Philipp's answer. It fails because it assumes that both the login server and the game server know that same secret key. If they both know the key, one of them have to contact the other to provide it. Or you need a third party to send it to both. Either way, it is as sniffable as before. |
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Feb 11 |
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How to display height information in tilemap "you want the player to fight the enemy, not the camera" great sentence! |
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Feb 10 |
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Set sprite on box2d body It is not ok to just post some code without any explanation. You should tell us what isn't working, or likely nobody will help you. |
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Feb 10 |
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How to design rating (leaderboard) Yeah. I felt compelled to write this comment as a compromise: I (personally) really hate ELO-like systems, but this deserved a +1 anyway. |
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Feb 10 |
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Making a 2D game with responsive resolution I've no clue what you mean with point 4 |
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Feb 10 |
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How to design rating (leaderboard) I'd say definitely not the perfect answer, but still way better than the system the asker was using. |
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Feb 3 |
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Java Anti-Cheat Framework? @user185812 if the game is multiplayer, you should protect it server-side, not client-side. I'm sorry but if you don't know this, you don't know anything about security, and you'd better learn. |
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Jan 30 |
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Distributed C++ game server which use database @JoeWreschnig webgames aren't real time games, much easier... I'm not sure how many players do Star Trek Online and Champions Online have... |
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Jul 17 |
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What is a fair price to pay for music licensing for a commercial game? I didn't propose revenue share, I proposed a fixed amount based on a % of expected revenue. |