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Jul
28
comment How to create custom 3D “areas” at runtime
I intended to create two bounties and award one each, but after the first one it won't let me create a second :|
Jul
26
comment How do I implement a retro-style password-based “savegame” system?
@Lilienthal not necessarily. Maybe it is just some sort of "dump" of some variables state, shuffled with a deterministic two-way algorythm.
Jul
25
comment Unity 3D, Making contiguous looking worlds
I think he meant the boundaries between different biomes, not the overall boundaries…
Jul
24
comment How to create custom 3D “areas” at runtime
But isn't this basically equivalent to my workaround "divide it into chunks"?
Jul
24
comment How to create custom 3D “areas” at runtime
@Felsir you mean, without using Unity components and functions like Colliders, instead having a custom-made function to do the check? That's brilliant and obvious, silly me! Could you post it as an answer, if that's really what you meant?
Jul
24
comment How to make a 2d game using java netbeans?
Given that he's forcing her to use Java…
Jul
24
comment Animator.SetBool: am I supposed to call it only when its value changes?
While I appreciate the effort, you really misread the question, sorry. I'm not "setting a bool", I'm "calling the SetBool function". That's absolutely not the same thing.
Jul
22
comment Animator.SetBool: am I supposed to call it only when its value changes?
If it was a simple assignment, sure, but I don't know how it handles this call internally. Maybe it just sets a bool, maybe it does also other expensive operations, that's why I asked.
Jul
8
comment How do I Sync data from client to server?
PS: why the downvote?
Jul
8
comment How do I Sync data from client to server?
You confirm this is also true even for objects with Local Player Authority?
Jun
26
comment Unity Licensing
@WinterSoldier5 yes, you would.
Jun
26
comment Where does Unity save the editor window layouts?
Searching google I find all sort of questions unrelated to this specific problem.
Jun
21
comment How do I make the host work in UNet?
On NetworkServer.localConnections I have one connection, which in turn still has .hostId==-1.
Jun
21
comment How do I Sync data from client to server?
So, local authority has no effect on syncvars? That would be very counter-intuitive…
Jun
20
comment How do I make the host work in UNet?
@JeremiahLeslie I've posted OnServerReady, the client does nothing special on setup, let me know if you need me to dig something else…
Jun
17
comment Spawn scene object not found for 1
I'm not accepting this since I'm not confident it is really the right answer. It "just works", but maybe I'm missing something.
Jun
15
comment How do I Sync data from client to server?
The alternative is using Command, but I would like to understand if I can get it to work using SyncVar.
May
16
comment Is there a way to obtain a user-set “name” in multiple platforms?
@PlasticSturgeon I might have badly phrased it, then. As long as that function produces a user-set name, such as the device name, an email address, an user name, whatever, then it's ok.
May
16
comment Is there a way to obtain a user-set “name” in multiple platforms?
@Ali.S that's what I'm trying to ask: for every platform, which is such a function?
May
15
comment Is there a way to obtain a user-set “name” in multiple platforms?
@jhocking it does not need to be unique. I'm going to use it as a "provisional username" for a "provisional account" until the user bother to actually register a real account (where he will provide the name). So, for solving my problem, I can easily create a random name for each user. But still, if there was a real solution, it would be better than using a random name.