2,373 reputation
11436
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 8 months
seen 2 days ago

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius

Just like "I was just following orders" was not an excuse, "My religion claims I had to do it" is neither. If you behave as an offensive bigot, you are an offensive bigot. Petty excuses will not be tolerated. Ramen.


Jun
5
comment Is Unity's Random seeded automatically?
I've removed the reference to System.Random since it's quite OT, but the rest of the answer is good.
Jun
5
revised Is Unity's Random seeded automatically?
removed the System.Random reference since that's really OT
Jun
5
asked Is Unity's Random seeded automatically?
May
24
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
It worked, but I had to set the CircleCollider center to 0,0 and pivot the Sprite instead.
May
24
accepted Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
May
20
comment Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
Yes, I was on this route lately – didn't work at first for some reason, and I'm debugging that. If I manage to make it work, I'll accept this answer, meanwhile I'll wait for other tips.
May
18
asked Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?
May
14
comment How can I manually draw a Sprite in Unity?
While I solved it this way, I won't accept this answer since the exact question asked how to draw a Sprite, and this is only a workaround to my specific situation, which doesn't apply to other people in need of drawing a Sprite for other reasons.
May
14
answered How can I manually draw a Sprite in Unity?
May
14
comment How can I manually draw a Sprite in Unity?
@DMGregory meanwhile I've built a couple of classes working around that, and DontSave might be a useful addition, thanks.
May
14
asked How can I manually draw a Sprite in Unity?
Apr
16
comment Variable Jump in Unity3d
"Impulses happen in an infinitely small time frame. Forces act over time." best explanation I've read about this so far.
Apr
16
comment Hotplugging Joysticks And Gamepads On OSX
@JariKomppa "Joystick detection support appears to be much weaker on the Mac than in Windows. What can I do to overcome this?" how is this question SDL specific, or discussion-oriented?!?
Apr
16
comment Creating very rough 3D models
Why create them yourself when there's plenty of free and cheap assets?
Apr
16
comment How can I implement Objective-C libraries in Unity?
Assuming the free version of Unity can load this kind of plugin? Well, anyway there's a 1-month free trial of the paid version.
Apr
14
awarded  Suffrage
Apr
14
comment Game economy for a tower defense game
You need to read the game balance concepts course
Apr
14
comment What is the term for the level progression paradigm in Bejeweled?
@Philipp I beg to differ, I didn't even notice the change and I still found it pretty fun and addictive.
Apr
14
revised Do I need to obtain a license to use real car brands in a game?
edited tags
Apr
14
revised How much does it cost to license vehicles for a racing game?
edited title