2,096 reputation
926
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 7 months
seen 8 hours ago

I jump on turtles

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Nov
21
comment How can an anticheat pass WACK test?
I'm perfectly aware that you can't trust client-side data, I agree with you. Still, there are some situations where you just can't avoid that (think: aimbots in FPS). This system of downloading EXEs is actually quite efficient, you just can't bypass it: if you run the EXE, it will detect the cheat, if you don't run it, you don't have the response to give to the server and you get kicked out. Nothing is un-hackable, but hacking that would be orders of magnitude more difficult. I thought that was common knowledge...
Nov
21
revised How can an anticheat pass WACK test?
added 118 characters in body
Nov
21
comment How can an anticheat pass WACK test?
It doesn't work this way. The anti-cheat usually downloads a new EXE to the client every 30 seconds, and this is why it kind-of works, usually.
Nov
21
asked How can an anticheat pass WACK test?
Nov
19
comment What programming language was Super Mario Bros. written in?
@user744: you are assuming that "the game" sources hasn't been released. While it might be true in one specific instance (this), it would still be a valid question. Open source games exist, so asking about the sources of a specific game makes sense. The answer might be "it's closed source".
Nov
19
comment What programming language was Super Mario Bros. written in?
@NSAddict wow, thank you!
Nov
19
comment Multiplayer object interpolation
Why are you using a floating point timestamp? You would better use an int for this kind of thing.
Nov
19
comment Multiplayer object interpolation
You should mark this as selected answer, to help future visitors.
Nov
18
comment Procedural generation of physics-enabled structures (in a 2D world)
Random hint: I have more than a feeling that a "randomly generated angry birds" would be incredibly boring and frustrating. But maybe this is not what you're after.
Nov
16
comment Show message to one player issue in multi-player game
@user2914179 this... is almost like asking how to make your whole game...
Nov
16
comment Algorithm for securing a retro password system
In single-player games, cheating is almost irrelevant, see @MarcksThomas's answer. As long as you implement some very basic security (if you can easily edit a simple text file, it might be much less fun), anything extra is just wrong.
Nov
16
comment Algorithm for securing a retro password system
I'm relieved someone gave THE RIGHT ANSWER™, I don't have to write it myself then :) I'm a bit worried it got just one vote, though :/
Nov
16
comment How to slide a non-kinematic rigidbody?
This worked, though now I'm stuck with dual air/ground friction...
Nov
15
comment How to slide a non-kinematic rigidbody?
@StevenSmith that was right, it was just a matter of increasing the speed / decreasing the friction!
Nov
15
accepted How to slide a non-kinematic rigidbody?
Nov
15
revised How to slide a non-kinematic rigidbody?
added 7 characters in body
Nov
15
comment How to slide a non-kinematic rigidbody?
@StevenSmith problem is that's what I think I've tried to do, and it just prevented the object from moving at all. But I'll give it another shot, maybe it needed more force to be pushed if it's frozen?
Nov
15
revised How to slide a non-kinematic rigidbody?
added 110 characters in body
Nov
14
asked How to slide a non-kinematic rigidbody?
Sep
18
awarded  Yearling