2,180 reputation
1028
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 10 months
seen Jul 16 at 8:23

I jump on turtles

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Jan
13
comment Are there any command line swf packing tools?
Have a look at Flex, I guess en.wikipedia.org/wiki/Adobe_Flex
Jan
11
comment Outsourcing Artwork: Hourly or Per-Project?
The answer seems obvious to me: who pays prefers to pay a fixed amount (he wants to be in control), while who gets paid prefers to be paid hourly (he knows he can't be in control, doesn't like to guess how many hours will something take, and doesn't want to risk working more than he is paid).
Jan
5
comment How do you prevent inflation in a virtual economy?
And how does that prevent inflation? Even if you cap the gold earned per day, the total gold increases anyway.
Jan
5
comment How do you prevent inflation in a virtual economy?
Exactly: those are offline game that are somehow played online too. Real online games can't suffer from this problem. Offline, fake-online, games are irrelevant to this question, and irrelevant in general.
Jan
5
comment How do you prevent inflation in a virtual economy?
This already happens and does not prevent inflation. At all.
Dec
31
comment Coming up with manageable game ideas as a hobbyist game developer
That's perfectly normal: a simple game must have something special to be interesting, because if it doesn't, you likely have no reason to play it.
Dec
30
comment In general, are programmers or artists paid better?
@Nate: I've never seen a programmer do vba ;)
Dec
29
comment How do you prevent inflation in a virtual economy?
Lol? No, of course they don't. "Duplication" is only a problem with fake-online games where the client is (at least partly) authoritative (Diablo). Making such a game in 2010 would be completely retarded.
Dec
9
awarded  Organizer
Dec
9
revised Calculating the output of two armies fighting
edited tags
Dec
6
comment Why is it so hard to develop a MMO?
@Cyclops: because after all people will have to choose if they with to play WoW or to play your game.
Dec
6
comment Why is it so hard to develop a MMO?
@Tor: you point it out, and people see "whoa it has 30 points, it must be a great question, I should do more like that"
Dec
3
comment Why is it so hard to develop a MMO?
@Dave: I disagree. If you do something "evil" that for some odd twists of fate produces something "good", you still are evil and meant to do evil. Of course here we are not talking about good vs. evil, but the point is the same: a bad question is a bad question, even if for whatever reason generated good answers.
Dec
3
comment What programming language was Super Mario Bros. written in?
+1 gameplay > everything else
Dec
3
comment What programming language was Super Mario Bros. written in?
@Toad: disassemble it as you wish, but this doesn't mean you have the original code, only a disassembled version of the compiled code.
Dec
2
comment Level Design Tips
@Joe: of course not! Read again. Or not, for all I care.
Dec
1
answered Level Design Tips
Dec
1
comment Level Design Tips
Jump puzzles are fine. Requiring the jumps to be pixel-perfect is the problem.
Dec
1
comment Why is it so hard to develop a MMO?
Why the upvotes? I mean, that's pretty a horrible questions (which incidentally generated some very good answers, but that's beside the point)
Dec
1
comment Why is it so hard to develop a MMO?
+1 for the good link (well, linking Shamus Young is pretty much guaranteed to be a good link)