2,096 reputation
926
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 7 months
seen 2 hours ago

I jump on turtles

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Nov
30
comment Double buffering on HTML5 Canvas game?
OT: this game rules, it's very promising, good work (ofc you have to work much more on the interface, some things aren't clear, etc.)
Nov
29
comment Should I put a soundtrack behind my strategy game? Which games need music and sound
+1 I totally agree
Nov
29
comment Is semantic games a good idea?
Real programmers don't want to use editors. Real programmers don't want to use arcane languages. That's the point. Even if you could magically create your system just snapping your fingers, it would not be a system many people would like to use.
Nov
29
answered Is semantic games a good idea?
Nov
25
comment Data Structures for Logic Games / Deduction Rules / Sufficient Set of Clues?
@Joe: what you say is technically right, but the important thing here is to know what you are (he is) doing. Doing a sudoku-like game is fine if you are aware you are doing that, while it will almost certainly lead to crap results if you think you are doing something else.
Nov
25
answered Securing JavaScript / PHP game data
Nov
25
comment How to make a chat lobby in my game?
@Kromster: you can keep doing it this way... or maybe you can do something that, you know, actually works. The chat lobby isn't the first thing you are doing in your game, isn't it?
Nov
24
comment Data Structures for Logic Games / Deduction Rules / Sufficient Set of Clues?
I don't think it would be very interesting to play. After you solve it once, doing it again with different rules wouldn't be much different from playing sudoku.
Nov
24
comment is it feasible to make chess application in 2 months?
you really need to say if you want to do AI or not.
Nov
23
comment Calculating Experience Points earned after a battle
I'm not even reading, just go there --> gamebalanceconcepts.wordpress.com/2010/07/07/… <--
Nov
21
comment World of Warcraft servers
I don't know, but it is known, since unofficial servers exist.
Nov
20
comment How does a game like Doodlejump generate its “level”?
Please notice that randomized levels are in most occasions clearly inferior to well-designed levels. Just compare Abduction to Abduction 2 and you'll notice the HUGE gap.
Nov
20
comment Client side code in browser with server communication?
@acid: you're delusional, I'm not going to waste my time with you any more, sorry.
Nov
18
comment Client side code in browser with server communication?
@acid: sigh. Everyone knows what Flash is, and most people have it already installed. Only a few game developers know what Unity is, and most people do not have it already installed. But if you want to twist the truth, you're the one that will have to face his delusions.
Nov
17
comment Client side code in browser with server communication?
@acid: it is irrelevant that Java is not installed in your machines: it's installed in most. MS can push silverlight as much as they want, but it will still be an optional install on OSX and not even an option on other platforms. Browser-side Unity still requires the user to install its plugin, as it is not installed by default pretty much anywhere (maybe some future versions of Chrome will have it?).
Nov
17
comment How to protect a developed game?
Copyright and patents are two completely different and unrelated things. You don't "copyright" things: copyright is automatic. And it does not cover "look and feel" of course. Patents are a mess and it is possible to patent pretty much anything, even if it doesn't make sense: in the end, who throws more money into the lawsuit will win regardless of any possible common sense (so just give up).
Nov
17
comment Client side code in browser with server communication?
If you don't want people to install a .exe, Unity and Silverlight should not be an option, since they require the user to install their player/plugin/whatever. Flash and Java are instead almost always already available if they are supported by the machine, so they'd be fine.
Nov
17
comment How to protect a developed game?
Copyright can protect the actual source or data, but not the game "concepts", that (rightly) can't be copyrighted.
Nov
17
answered How to design the attack class in an RPG game?
Nov
17
comment How to structure a simple game server for a multiplayer game?
"Trusted client" is not an approach, it's a mistake.