2,373 reputation
11436
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 8 months
seen 2 days ago

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius

Just like "I was just following orders" was not an excuse, "My religion claims I had to do it" is neither. If you behave as an offensive bigot, you are an offensive bigot. Petty excuses will not be tolerated. Ramen.


Dec
15
awarded  Notable Question
Dec
13
asked How do I fix the duplicate files problem in MonoDevelop?
Dec
3
revised Do I still owe Epic royalties if I am not enrolled in the Unreal Engine subscription?
added tags
Dec
2
revised Unity messes up the fileIDs
added 4 characters in body
Dec
2
comment Unity messes up the fileIDs
The only two Library/ files in the project are EditorUserSettings.asset and ProjectSettings.asset. I'm not sure if they can be related to this.
Dec
2
comment Unity messes up the fileIDs
I've edited, posting my .gitignore.
Dec
2
revised Unity messes up the fileIDs
.gitignore
Dec
2
comment Unity messes up the fileIDs
@CodeClown actually we weren't even using prefabs so far, we were just putting the sprites in the scene. And prefabbing them didn't help. Their metas are stored, as the guid actually works.
Dec
2
revised Unity messes up the fileIDs
added 94 characters in body
Dec
2
comment Unity messes up the fileIDs
We already had one member delete the whole project and redownload it from git, and it didn't help. It already is Force Text.
Dec
1
asked Unity messes up the fileIDs
Nov
13
comment In Unity how can I know which direction is the screen auto-rotated?
I've solved it with WebCamTexture.videoRotationAngle. I'm not posting this as an answer, since I don't know why I didn't use Input.deviceOrientation.
Oct
13
comment How do I fairly distribute new powerful cards to players in a collectible card game?
This is basically asking "please design my game for me", it's incredibly broad...
Sep
30
awarded  Nice Question
Sep
30
awarded  Explainer
Sep
26
awarded  Notable Question
Sep
22
awarded  Popular Question
Sep
22
comment In Unity how can I know which direction is the screen auto-rotated?
Oh, Input.deviceOrientation might be what I need, I'll test it, thanks!
Sep
22
revised In Unity how can I know which direction is the screen auto-rotated?
clarify
Sep
22
comment In Unity how can I know which direction is the screen auto-rotated?
Unfortunately I need the opposite: I need to distinguish betweek LandscapeLeft/LandscapeRight, and I need not to disable it. So I guess this could be summarised as "you can't"?