2,364 reputation
11538
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 9 months
seen 1 hour ago

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius

Just like "I was just following orders" was not an excuse, "My religion claims I had to do it" is neither. If you behave as an offensive bigot, you are an offensive bigot. Petty excuses will not be tolerated. Ramen.


May
15
comment How long is SystemInfo.deviceUniqueIdentifier?
@Byte56 that same link, however claims that sometimes it was just an hash instead… did they make the hash as long as the GUIDs?
May
15
comment How long is SystemInfo.deviceUniqueIdentifier?
@JoshPetrie I'm going to put it in a db, so I need to know how big the field is going to be. Since it will be client-provided, and clients can easily cheat, I can't just accept any length, or it would be trivial to saturate my db with fake data… so I would have to put a cap anyway.
May
15
asked Is there a way to obtain a user-set “name” in multiple platforms?
May
15
comment Is there an MMO-related research body?
First link is a 404, the second just keeps loading…
May
15
asked How long is SystemInfo.deviceUniqueIdentifier?
Apr
17
awarded  Famous Question
Apr
16
comment How to determine if character has fallen into the gap in an infinite runner/jumper?
OT: I though this question was posted on rpg.SE and I thought "What kind of rule exploit has been found now? Infinite running how?"
Apr
3
awarded  Notable Question
Mar
24
comment How do I save and restore an int value with PlayerPrefs?
You shouldn't store the password anyway, you should store a login token (like http session id) instead.
Mar
23
comment How do I save and restore an int value with PlayerPrefs?
@AssortedTrailmix I disagree: 1. as long as the game is offline, who cares if someone cheats? 2. if the game is online, nothing should be authoritative client-side anyway.
Mar
23
comment How do I save and restore an int value with PlayerPrefs?
Wrong: Writes all modified preferences to disk. By default Unity writes preferences to disk on Application Quit. In case when the game crashes or otherwise prematuraly exits, you might want to write the PlayerPrefs at sensible 'checkpoints' in your game. This function will write to disk potentially causing a small hiccup, therefore it is not recommended to call during actual gameplay.
Mar
21
accepted In Unity how can I know which direction is the screen auto-rotated?
Mar
21
accepted Unity messes up the fileIDs
Mar
21
answered Unity messes up the fileIDs
Mar
5
answered Getting warning after importing plugin to unity5 project
Mar
3
comment How to install Unreal Engine 4?
Me too. I was able to find it only because I noticed this question earlier, so I knew it was hard to find. I didn't remember the answer, but I remembered "yes it's not trivial to find it", and that was motivation enough to keep searching.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben no: if you want your simulation to be precise, you have to take many small steps, not huge ones randomly bigger or smaller every time. And no, the whole point of FixedUpdate is that it gets called that many times, no questions asked.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben yes, precision. In a system with slow rendering, Update gets called less and less often, and your simulation will suffer a lot from that. You might not notice while the simulation is simple, but it will easily break horribly when it isn't.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben they have two different goals and you should use the correct function for what you are doing.
Feb
3
comment How to make hard to hack leaderboards
Again, and for the last time: the sole act of being online guarantees exactly nothing. It is just one of many required features.