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Jun
27
revised Generating mesh along path
removed "solved" from the title
Jun
26
reviewed Approve Best way to deal with Collision in JavaFX
Jun
26
comment Unity Licensing
@WinterSoldier5 yes, you would.
Jun
26
comment Where does Unity save the editor window layouts?
Searching google I find all sort of questions unrelated to this specific problem.
Jun
26
asked Where does Unity save the editor window layouts?
Jun
21
comment How do I make the host work in UNet?
On NetworkServer.localConnections I have one connection, which in turn still has .hostId==-1.
Jun
21
comment How do I Sync data from client to server?
So, local authority has no effect on syncvars? That would be very counter-intuitive…
Jun
20
reviewed Approve What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8?
Jun
20
reviewed Approve How do I make the host work in UNet?
Jun
20
comment How do I make the host work in UNet?
@JeremiahLeslie I've posted OnServerReady, the client does nothing special on setup, let me know if you need me to dig something else…
Jun
20
revised How do I make the host work in UNet?
added `OnServerReady`
Jun
20
awarded  Promoter
Jun
20
revised Serialization is not saving high score
deleted 1 character in body
Jun
17
revised How do I make the host work in UNet?
clarified
Jun
17
revised How to script enable VR in Unity 5.1
+[tag:unity]
Jun
17
revised Isn't OnGUI and Event cyclical?
+[tag:unity]
Jun
17
revised How do I Sync data from client to server?
removing probabily useless [tag:unity5]
Jun
17
revised Spawn scene object not found for 1
removing probabily useless [tag:unity5]
Jun
17
asked How do I make the host work in UNet?
Jun
15
comment How do I Sync data from client to server?
The alternative is using Command, but I would like to understand if I can get it to work using SyncVar.