2,096 reputation
926
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 7 months
seen Apr 18 at 12:46

I jump on turtles

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Feb
19
comment How can I minimize the chances of my game getting pirated?
For what kind of game?
Feb
18
comment Building an instance system
I don't understand why you couldn't have a class PvX, parent of both PvE and PvP, of course containing the common code (thus avoiding duplication).
Feb
18
answered Best practices for implementing collectible virtual item “packs”?
Feb
17
comment Is there any simple game that involves psychological factors?
@Ricket: yeah, I noticed — I wonder why people answered here...? oh, well.
Feb
16
awarded  Citizen Patrol
Feb
16
comment Is there any simple game that involves psychological factors?
If videogames are not appropriate, I guess you should ask there boardgames.stackexchange.com instead
Feb
16
comment Game Development In C Only. Is it possible?
Do yourself a favour and use the Allegro libraries ;) alleg.sourceforge.net
Feb
16
comment How closely can a game resemble another game without legal problems?
There can be a patent about pretty much everything, since the patent office accepts any patent even if it would be something not patentable. What actually matters is if there has been a trial about that: patent itself means nothing.
Feb
10
comment What's the best Python 3D engine?
pyglet's documentation is awful
Feb
8
comment Maya .IFF plugins for Gimp
did you try on superuser.com ? It would definitely be IT there.
Feb
8
answered Looking for games in environments similar to a pinball table
Feb
7
answered Styles of games that work at low-resolution
Feb
7
comment Styles of games that work at low-resolution
In 8x8? Tetris? Pacman? Even Asteroids could not fit there. I assume you thought he was talking about 64x64 instead.
Feb
7
comment Styles of games that work at low-resolution
@ziggystar: I disagree. While tetris is a great game, it has been ported so much "everywhere" that it would be kind of lame porting it somewhere else. Moreover, since he has only 8x8 pixels available, I can't imagine any sane and fun way to play Tetris under those constraints.
Feb
7
comment How can I make a peer-to-peer multiplayer game?
@Hobo: that is not p2p, that is client/server, no matter how you call it.
Feb
4
comment Licensing Theme Music from other games
I'd like to add, I disagree that he wouldn't have to worry about. A few years ago Nintendo stormed ROM sites making them close down, even if the games they distributed were so old to be commercially worthless.
Feb
2
comment How to protect a developed game?
@Joe: well, no. If a law says something is illegal, it IS illegal. That's the definition. Then, if offices and judges ignore the law, well, you may say that it is de facto legal, but it still de jure illegal. (IANAL)
Feb
1
awarded  Civic Duty
Jan
31
comment Why is there a lack of games for Linux?
This is it. The problem is not simply the small Linux install base: the problem is that most people who use Linux and are interested in gaming, just dual boot or give up and play with consoles.
Jan
25
comment What's the best server architecture for real-time games?
"FPS like. max 1s lag" 1s is way too much for an FPS to be playable. It's not an "upper bound", it's so above the upper bound that is floating in the (red) sky.