2,364 reputation
11538
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 9 months
seen 3 hours ago

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius

Just like "I was just following orders" was not an excuse, "My religion claims I had to do it" is neither. If you behave as an offensive bigot, you are an offensive bigot. Petty excuses will not be tolerated. Ramen.


Oct
26
comment Is there a pattern for writing a turn-based server communicating with n clients over sockets?
If you use a TCP socket per client, wouldn't this cap to (65535-1024) clients?
Oct
17
comment What data structure should I use for a Diablo/WoW-style talent tree?
@JonathanHobbs: the point here is having an int primary key, it doesn't really matter if it's autoincremented or not.
Oct
11
comment Unity on Facebook?
The link to the game on Facebook no longer works.
Oct
11
comment Is Domain Driven Design good for games?
(which I can't do due to the stupid "modify at least 6 characters" rule)
Oct
11
comment Is Domain Driven Design good for games?
+1, it becomes a valid answer just adding a "No" at its beginning.
Oct
11
comment What tools are available for developing 2D games like Tetris or Angry Birds for Android?
On the other hand, Eclipse is by many people considered an awful software. I prefer to use a non-IDE editor and compiling command-line.
Oct
11
revised What tools are available for developing 2D games like Tetris or Angry Birds for Android?
edited tags
Oct
9
revised Spot the difference game design help
Added link to a real game
Oct
7
comment Handling different version clients in a multiplayer game
Simply allow only minor versions to differ, and if a change that would break compatibility is introduced, change the major version.
Oct
7
comment How can I center a circle around a point on an HTML canvas?
@Isaiah: later you can change the accept to another answer or removed it altogether, so you can freely accept it as soon as it satisfies you.
Oct
4
comment Writing a wrapper vs not writting a wrapper?
Moreover if you are using a (stupid) language that do not support inlining (such as ActionScript or Java), a wrapper will decrease performances.
Oct
4
comment How should I track players' real-time positions in an MMO?
I miss the point about saying "do it with a file", only to explain it is actually worse than using the db and then explaining which is the real problem. Why do you need that useless file explanation in the first place? It only confuses the casual reader, wich no benefit for anyone.
Oct
2
comment Stuck on development of turn-based-strategy game
bit.ly/gamebalance I noticed I have been linked this so many times that shortening it to a memorisable link was a clever idea.
Oct
2
revised Stuck on development of turn-based-strategy game
edited tags
Sep
29
comment TCP vs. UDP on mobile platforms?
Why do you find TCP easier? A stream flow is logically more complex to handle than single definite packets. If you consider UDP difficult because you want it to actually be TCP, well, you should be using TCP in the first place instead.
Sep
29
comment TCP vs. UDP on mobile platforms?
What would be difficult about UDP?
Sep
26
comment (Where) Can I learn to create art for my 2D games?
Just don't. Focus on coding and designing, and leave the art to the artists. It's extremely unlikely you'll ever be as good as you need in both fields, so it's pointless to study both; unless you want to do it for personal reasons or out of curiosity, of course — that is always good — but you have to keep in mind you'll do only one or the other at a professional level anyway.
Sep
24
comment What's a good Open Source game to learn from?
{citation needed}
Sep
24
answered Need guidelines for quest xp and reward balancing
Sep
23
comment How to structure a simple game server for a multiplayer game?
Finding the best path is no problem if done on the client, as long as once he has found it sends the solution to the server, which — as with all movement — checks if it is correct.