2,200 reputation
1029
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 11 months
seen Aug 7 at 19:45

I jump on turtles

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May
30
comment What behaviors should go into making a “non-perfect” AI combatant?
While I agree with not using the randomization, I don't agree with "helping the player": that would be like cheating, only much worse because you would be lying to the player.
May
29
answered To sell or give for free
May
29
suggested suggested edit on To sell or give for free
May
28
revised Marching Cubes - Legalities?
nitpick: removed redundant signature
May
28
suggested suggested edit on Marching Cubes - Legalities?
May
11
comment How do you prevent inflation in a virtual economy?
what are you talking about? It didn't work for me? It doesn't work because it just makes no sense, it just doesn't do that. Yes, buying skills costs more as you go on, and no, that does not prevent inflation just like it doesn't prevent global warming: they're not related by any means. I wish I could downvote more this nonsense and downvote the poor guy who upvoted too.
Apr
17
comment How do I avoid “too” lucky / unlucky streaks in random number generation?
@Joe: because it is more "really random", but still avoids too long streaks (which was what the OP wanted).
Apr
17
comment How do I avoid “too” lucky / unlucky streaks in random number generation?
Even better, you could do half the numbers really random, and only half of them subject to this rule.
Apr
10
comment The need your game fills. Establishing your “hook.”
Great article, with some very good suggestions.
Apr
9
comment Graphical quality of open source vs. commercial games
This. Too often they forget that a game is, well, a game, and it should be fun to play. Most open source games badly need good game design, and they usually don't even realise that!
Mar
31
comment Are there many games involving the manipulation of water?
Yes, but it's definitely not a primary mechanic.
Mar
28
comment Can I get around a Pokemon copyright with new art and minor changes?
@Jeff @Omega: Tetris is simple, so cloning it is useful to learn. Pokèmon is complex, so cloning it is just an enormous waste of time, which you could use to create something new instead.
Mar
26
answered Can I get around a Pokemon copyright with new art and minor changes?
Feb
22
comment Tips for building an AI for a 2D racing game
Seems overkill to me.
Feb
21
comment How can I minimize the chances of my game getting pirated?
No: since WoW has a HUGE player base, the (relatively) small numbers accrued by the so-called "pirate servers" are negligible.
Feb
21
comment How can I minimize the chances of my game getting pirated?
@Cyclops: playing WoW in a pirate server is like not playing it at all. The amount of people playing in pirate servers is negligible compared to the people playing legit.
Feb
20
comment Game networking topology - dealing with host leaving
If players joining and leaving is a frequent event, it would likely be better to chose as the central host not based on ping, but based on "likeliness to not disconnect". (how to determine that value, is up to you)
Feb
20
revised How was your experience working as a game tester?
added "false" to the "foot in the door", since it later explains why it doesn't actually matter
Feb
19
comment How can I minimize the chances of my game getting pirated?
This is bullshit. Requiring to be online to play an offline game will greatly hurt legitimate customers, while pirates will be able to play it more comfortably once the hack will be ready (and, yes, even in this case it will eventually)
Feb
19
comment How can I minimize the chances of my game getting pirated?
Great point about the demo.