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Jul
26
revised How to create custom 3D “areas” at runtime
added screenshot
Jul
26
accepted How to create custom 3D “areas” at runtime
Jul
26
answered How to create custom 3D “areas” at runtime
Jul
26
comment How do I implement a retro-style password-based “savegame” system?
@Lilienthal not necessarily. Maybe it is just some sort of "dump" of some variables state, shuffled with a deterministic two-way algorythm.
Jul
25
reviewed Approve OpenGL : Suggestion on handling collision detection and vertex data?
Jul
25
comment Unity 3D, Making contiguous looking worlds
I think he meant the boundaries between different biomes, not the overall boundaries…
Jul
24
comment How to create custom 3D “areas” at runtime
But isn't this basically equivalent to my workaround "divide it into chunks"?
Jul
24
comment How to create custom 3D “areas” at runtime
@Felsir you mean, without using Unity components and functions like Colliders, instead having a custom-made function to do the check? That's brilliant and obvious, silly me! Could you post it as an answer, if that's really what you meant?
Jul
24
comment Animator.SetBool: am I supposed to call it only when its value changes?
While I appreciate the effort, you really misread the question, sorry. I'm not "setting a bool", I'm "calling the SetBool function". That's absolutely not the same thing.
Jul
24
asked How to create custom 3D “areas” at runtime
Jul
22
comment Animator.SetBool: am I supposed to call it only when its value changes?
If it was a simple assignment, sure, but I don't know how it handles this call internally. Maybe it just sets a bool, maybe it does also other expensive operations, that's why I asked.
Jul
22
asked Animator.SetBool: am I supposed to call it only when its value changes?
Jul
13
revised unity-networking wiki excerpt
`Unet`
Jul
13
suggested approved edit on unity-networking tag wiki excerpt
Jul
13
asked Can UNet do Rigidbody2D prediction? (i.e. using gravity)
Jul
12
accepted How do I Sync data from client to server?
Jul
12
revised How do fps games do ironsights for weapons
fixed several case mistakes. Also, bolded the names of the games, while I was at it.
Jul
8
comment How do I Sync data from client to server?
PS: why the downvote?
Jul
8
comment How do I Sync data from client to server?
You confirm this is also true even for objects with Local Player Authority?
Jul
8
revised How do I Sync data from client to server?
syntax