2,373 reputation
11436
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 8 months
seen May 22 at 9:24

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius

Just like "I was just following orders" was not an excuse, "My religion claims I had to do it" is neither. If you behave as an offensive bigot, you are an offensive bigot. Petty excuses will not be tolerated. Ramen.


Mar
3
comment How to install Unreal Engine 4?
Me too. I was able to find it only because I noticed this question earlier, so I knew it was hard to find. I didn't remember the answer, but I remembered "yes it's not trivial to find it", and that was motivation enough to keep searching.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben no: if you want your simulation to be precise, you have to take many small steps, not huge ones randomly bigger or smaller every time. And no, the whole point of FixedUpdate is that it gets called that many times, no questions asked.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben yes, precision. In a system with slow rendering, Update gets called less and less often, and your simulation will suffer a lot from that. You might not notice while the simulation is simple, but it will easily break horribly when it isn't.
Feb
11
comment Difference between Update method and FixedUpdate in Unity?
@Ben they have two different goals and you should use the correct function for what you are doing.
Feb
10
comment How do I fix the duplicate files problem in MonoDevelop?
@JoshPetrie ok, and might you know if I can at least know if the problem is this one, or something else?
Feb
10
comment How do I fix the duplicate files problem in MonoDevelop?
@JoshPetrie yes, I'm on Yosemite. If this is a problem, is there any workaround?
Feb
3
comment How to make hard to hack leaderboards
Again, and for the last time: the sole act of being online guarantees exactly nothing. It is just one of many required features.
Feb
3
awarded  Nice Question
Feb
2
comment HTML5 game : Secure way of saving score
Duplicate, here's the right answer: gamedev.stackexchange.com/a/4189/2188 (pay attention: the accepted one is wrong!)
Feb
2
comment How to make hard to hack leaderboards
This is absolutely wrong. Just being online doesn't imply anything. Either the game logic is server-side, or you could be offline as well.
Feb
2
comment How to make hard to hack leaderboards
@TimHolt not exactly. It's an impossible problem, and the only real solution is to do it server-side. Other pseudo-solutions are less than a placebo.
Feb
2
comment How to make hard to hack leaderboards
"Clarifications: The game is running in an interpreted environment, therefore obfuscation is not practical, and the game has a lot of input (an hour's worth at least), so sending that to the server is also impractical." i.e. you want it to magically work. Uh. Not going to happen.
Feb
1
awarded  Popular Question
Jan
26
awarded  Popular Question
Jan
12
revised How do teams prevent overwriting work in source files?
+automatic merge (could be explained better, but that's a start)
Jan
7
comment How can I make A* finish faster when the destination is impassable?
@mklingen in that situation it makes sense, here… not as much.
Jan
3
comment How can I make A* finish faster when the destination is impassable?
I'm tempted to just remove the third option. It's just terrible, for the reasons already explained (while the other two are quite good).
Dec
30
awarded  Popular Question
Dec
29
comment Can I (safely) assume that people playing my game have a middle mouse button?
Actually you can't even assume a secondary mouse button… (i.e. right click)
Dec
25
revised How do I fix the duplicate files problem in MonoDevelop?
added another screenshot