2,363 reputation
11436
bio website lohoris.net
location Genova, Italy
age 34
visits member for 4 years, 7 months
seen 2 days ago

Co-Founder @ Goblinsama S.r.l.s.

93.3333 degrees that's why they call me Mr. Celsius


Feb
2
comment How to make hard to hack leaderboards
@TimHolt not exactly. It's an impossible problem, and the only real solution is to do it server-side. Other pseudo-solutions are less than a placebo.
Feb
2
comment How to make hard to hack leaderboards
"Clarifications: The game is running in an interpreted environment, therefore obfuscation is not practical, and the game has a lot of input (an hour's worth at least), so sending that to the server is also impractical." i.e. you want it to magically work. Uh. Not going to happen.
Feb
1
awarded  Popular Question
Jan
26
awarded  Popular Question
Jan
12
revised How do teams prevent overwriting work in source files?
+automatic merge (could be explained better, but that's a start)
Jan
7
comment How can I make A* finish faster when the destination is impassable?
@mklingen in that situation it makes sense, here… not as much.
Jan
3
comment How can I make A* finish faster when the destination is impassable?
I'm tempted to just remove the third option. It's just terrible, for the reasons already explained (while the other two are quite good).
Dec
30
awarded  Popular Question
Dec
29
comment Can I (safely) assume that people playing my game have a middle mouse button?
Actually you can't even assume a secondary mouse button… (i.e. right click)
Dec
25
revised How do I fix the duplicate files problem in MonoDevelop?
added another screenshot
Dec
15
awarded  Notable Question
Dec
13
asked How do I fix the duplicate files problem in MonoDevelop?
Dec
3
revised Do I still owe Epic royalties if I am not enrolled in the Unreal Engine subscription?
added tags
Dec
2
revised Unity messes up the fileIDs
added 4 characters in body
Dec
2
comment Unity messes up the fileIDs
The only two Library/ files in the project are EditorUserSettings.asset and ProjectSettings.asset. I'm not sure if they can be related to this.
Dec
2
comment Unity messes up the fileIDs
I've edited, posting my .gitignore.
Dec
2
revised Unity messes up the fileIDs
.gitignore
Dec
2
comment Unity messes up the fileIDs
@CodeClown actually we weren't even using prefabs so far, we were just putting the sprites in the scene. And prefabbing them didn't help. Their metas are stored, as the guid actually works.
Dec
2
revised Unity messes up the fileIDs
added 94 characters in body
Dec
2
comment Unity messes up the fileIDs
We already had one member delete the whole project and redownload it from git, and it didn't help. It already is Force Text.