2,096 reputation
926
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 7 months
seen Apr 18 at 12:46

I jump on turtles

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Apr
16
comment Variable Jump in Unity3d
"Impulses happen in an infinitely small time frame. Forces act over time." best explanation I've read about this so far.
Apr
16
comment Hotplugging Joysticks And Gamepads On OSX
@JariKomppa "Joystick detection support appears to be much weaker on the Mac than in Windows. What can I do to overcome this?" how is this question SDL specific, or discussion-oriented?!?
Apr
16
comment Creating very rough 3D models
Why create them yourself when there's plenty of free and cheap assets?
Apr
16
comment How can I implement Objective-C libraries in Unity?
Assuming the free version of Unity can load this kind of plugin? Well, anyway there's a 1-month free trial of the paid version.
Apr
16
revised How to play music across several Android activities
not game design
Apr
16
comment Why would you use software rendering over hardware rendering, today?
I've read it three times and I'm still not sure what you need to know.
Apr
14
awarded  Suffrage
Apr
14
comment Game economy for a tower defense game
You need to read the game balance concepts course
Apr
14
comment What is the term for the level progression paradigm in Bejeweled?
@Philipp I beg to differ, I didn't even notice the change and I still found it pretty fun and addictive.
Apr
14
revised Do I need to obtain a license to use real car brands in a game?
edited tags
Apr
14
revised How much does it cost to license vehicles for a racing game?
edited title
Apr
14
comment Why do modern games not feature extra lives?
@Starkers actually it's very useful, since you want to be able to go away during loading without coming back to find you dead because the game already started.
Apr
14
comment How can I introduce time pressure on the player's decisions?
I did the same thing in my difference game: every time you click on an empty spot, you lose a few seconds. This was done more to prevent spam-clicking than to create tension, but the result is the same.
Apr
14
comment How to make game menu in Unity using only the editor?
@jhocking how else could this be interpreted?
Apr
14
comment Preventing Collusion
@CodeCamper this is absolutely wrong. Of course there are many ways to almost completely wipe it out, it's just that they usually require to design the game around them, and can't be "just patched in" an already designed game.
Apr
14
comment Should I use scenes in Unity for menus?
@Tokamocha it depends on what you want to achieve. If in your situation a video is ok, then yes you can have the menu as a separate scene.
Apr
14
comment Should I use scenes in Unity for menus?
@Tokamocha he means using the game itself as a background for the menu.
Apr
11
revised Print on the GUI in Unity
fixed a gross mistake
Apr
11
comment Print on the GUI in Unity
The original version of this post would have instanciated a new Style every GUI tick, I've fixed that.
Apr
11
reviewed Approve suggested edit on Smooth input handling in Java