1,853 reputation
620
bio website looris.net
location Genova, Italy
age 32
visits member for 2 years, 8 months
seen 2 days ago
stats profile views 238

I jump on turtles

Tips: 1LohorisJie8bGGG7X4dCS9MAVsTEbzrhu


Mar
30
comment Interstellar Economic Simulation
No offence, but if you aren't strong in math, I fear the result might be boring or downright broken... wouldn't you better find a game designer who could help you doing that?
Mar
12
accepted How well (or badly) does Minecraft SMP scale?
Mar
12
reviewed Reviewed opengles display human face in iphone and animate it?
Mar
12
reviewed Reviewed Building an XNA Game Engine: Loading Sprites outside of LoadContent()
Mar
12
comment How well (or badly) does Minecraft SMP scale?
@GameDev-er uh? Asking about "any bottleneck in any game" wouldn't make any sense.
Mar
12
comment Is Minecraft's source code available?
This is nice and informative, and I appreciate that. However, I was looking only for the official source code, so the accepted answer is precise. Thanks anyway, and keep this answer since it might help others!
Mar
11
comment How well (or badly) does Minecraft SMP scale?
Great answer, thanks! I'll leave this open for a while anyway : )
Mar
11
comment How well (or badly) does Minecraft SMP scale?
(posting this here instead of on gaming because I'm interested about this on a developer's prospective)
Mar
11
asked How well (or badly) does Minecraft SMP scale?
Mar
11
accepted Is Minecraft's source code available?
Mar
11
asked Is Minecraft's source code available?
Feb
14
comment How does a single programmer make a game?
@Piku there was a proposal about that, but apparently it has been deleted...
Feb
11
comment Tricks in game mechanics to avoid dealing with network lag compensation?
This is a nice twist
Feb
11
comment Tricks in game mechanics to avoid dealing with network lag compensation?
@VaughanHilts "just make it turn based" is not a real suggestion: it is obvious that if it is turn based, lag doesn't matter! The question is much deeper than that...
Feb
11
comment How to split login and game logic when writing servers?
You accepted a misleading answer, you should reconsider that carefully, or you'll end up with wrong notions in your head and with a false sense of security in your code.
Feb
11
comment How to split login and game logic when writing servers?
@Kylotan ???????? of course there is a connection, between his computer and the remote server. Unless he plans to visit personally the server every time he needs to change the key...
Feb
11
comment How to split login and game logic when writing servers?
@Kylotan exactly, and how do you provide them the key? Why do you consider more secure the connection from you to the servers, than that from server to server?
Feb
11
revised How to display height information in tilemap
You meant "vertical", right?
Feb
11
comment How to split login and game logic when writing servers?
This doesn't work, or, it is actually a hidden re-implementation of @Philipp's answer. It fails because it assumes that both the login server and the game server know that same secret key. If they both know the key, one of them have to contact the other to provide it. Or you need a third party to send it to both. Either way, it is as sniffable as before.
Feb
11
suggested suggested edit on How to display height information in tilemap