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 Benefactor
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3h
asked How do I get, or associate, a NetworkConnection with its spawned player?
4h
accepted Spawn scene object not found for 1
4h
accepted Can UNet do Rigidbody2D prediction? (i.e. using gravity)
17h
comment Is it possible to load local html pages into unity?
Why do you want to do such a thing?
17h
revised Unity: UNetWeaver warning: SyncVar set from within property function. This will not set dirty flags. How to?
added alternative approach
17h
answered Unity: UNetWeaver warning: SyncVar set from within property function. This will not set dirty flags. How to?
Jul
28
revised How to create custom 3D “areas” at runtime
added another screenshot
Jul
28
awarded  Benefactor
Jul
28
comment How to create custom 3D “areas” at runtime
I intended to create two bounties and award one each, but after the first one it won't let me create a second :|
Jul
28
reviewed Approve How do i move an Object in a circular motion around a point?
Jul
26
revised How to create custom 3D “areas” at runtime
added screenshot
Jul
26
accepted How to create custom 3D “areas” at runtime
Jul
26
answered How to create custom 3D “areas” at runtime
Jul
26
comment How do I implement a retro-style password-based “savegame” system?
@Lilienthal not necessarily. Maybe it is just some sort of "dump" of some variables state, shuffled with a deterministic two-way algorythm.
Jul
25
reviewed Approve OpenGL : Suggestion on handling collision detection and vertex data?
Jul
25
comment Unity 3D, Making contiguous looking worlds
I think he meant the boundaries between different biomes, not the overall boundaries…
Jul
24
comment How to create custom 3D “areas” at runtime
But isn't this basically equivalent to my workaround "divide it into chunks"?
Jul
24
comment How to create custom 3D “areas” at runtime
@Felsir you mean, without using Unity components and functions like Colliders, instead having a custom-made function to do the check? That's brilliant and obvious, silly me! Could you post it as an answer, if that's really what you meant?
Jul
24
comment Animator.SetBool: am I supposed to call it only when its value changes?
While I appreciate the effort, you really misread the question, sorry. I'm not "setting a bool", I'm "calling the SetBool function". That's absolutely not the same thing.
Jul
24
asked How to create custom 3D “areas” at runtime