1,127 reputation
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bio website bendunkin.com
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age 24
visits member for 4 years
seen 2 hours ago

Aug
19
awarded  Informed
Aug
18
comment (Realtime-) Global Illumination starting point
Are you specifically looking for dynamic global illumination? There are many well understood and documented algorithms for static (aka precomputed) global illumination, but I get the feeling you are not looking for those.
Jun
10
awarded  Caucus
Jun
10
awarded  Fanatic
May
22
comment Entity Component Systems with C++ - Accessing components
Typeid will give you the actual type of the object being pointed to even if the pointer is of a base class
May
22
answered Entity Component Systems with C++ - Accessing components
Mar
31
answered Is C++ necessary to learn if I ever want to get a job in the game industry?
Mar
28
answered What is the state of the art of ray tracing on the GPU?
Feb
25
comment which courses in Computer Science are really needed for game development?
While I agree in principle with this answer, I don't think it answers the question. The asker is clearly looking for help in choosing courses, but this answer says don't take courses at all. Not only is this very misleading (you will certainly benefit greatly from many computer science courses), I would argue it is foolish if you do have the opportunity to go to university and decide against it.
Feb
21
comment Creating A Bounding Box around each item in a list XNA 4.0
Is your code transcription accurate? You recreate bulletRect and manRectangle each iteration yet do nothing with them until after the loop finishes.
Feb
17
comment Transform between two 3d cartesian coordinate systems
That is a difficult question. If you have only one vector, you can find the rotation from the x-axis then scale the magnitude to match (see gamedev.stackexchange.com/questions/6137/…), but in general, this is a difficult problem, especially when you have sources of error.
Nov
20
comment component Initialization in component-based game architectures
Why would the BulletComponent need that information? Perhaps whichever system using the BulletComponent should just directly access the PositionComponent of the entity.
Nov
16
comment Ray Tracing concers: Efficient Data Structure and Photon Mapping
I think a KD tree is going to be hard to beat. The benefit of knowing the scene before hand is that you can heavily preprocess it for your ray intersection tests (remove unseen geometry, etc), but the photon mapping is a stochastic process so you probably won't be finding any good improvements to the algorithm in the photon gathering phase. For the bounces, you are calculating the indirect light. This may very well be a small contribution. You add this to the direct contribution to get the final colour.
Nov
15
comment UV texture mapping with perspective correct interpolation
Texturing is a common component of a game engine, perhaps he thinks this question would get better answers here.
Nov
14
answered Ray Tracing concers: Efficient Data Structure and Photon Mapping
Oct
7
awarded  Critic
Sep
18
awarded  Yearling
Jul
24
answered What uses are there for multiple UV maps on a model?
Jul
3
revised Why aren't tangent space normal maps completely blue?
Fixed grammar, made question clearer
Jul
3
awarded  Analytical