1,049 reputation
39
bio website bendunkin.com
location
age 23
visits member for 2 years, 8 months
seen 10 mins ago
stats profile views 67

Jul
3
awarded  Analytical
Jul
3
suggested suggested edit on Why aren't tangent space normal maps completely blue?
Jul
1
comment Synchronization between game logic thread and rendering thread
Another link: software.intel.com/en-us/articles/…
Jul
1
comment Would someone please explain Octree Collisions to me?
They are not optimal because you have to verify and/or rebuild the tree every frame, otherwise it is no longer valid. An octree gives you very fast lookup speed in exchange for a slow upfront creation time, but having to rebuild it often can nullify that benefit. It all depends on how expensive your verification/rebuild process is.
Jul
1
answered Would someone please explain Octree Collisions to me?
Jun
29
comment Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased
Are you sure that statement is being executed? Is your code exactly the same as in the linked question?
Jun
29
answered Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased
Jun
16
comment Observer Pattern Implementation
As he stated he wanted to learn basic game programming, not design patterns, I think it is easier to focus on that aspect only. If you try to learn too much at once, you end up learning very little. Specifically in this case though, where the pattern might not actually be useful, learning when NOT to use a design pattern is just as valuable as the opposite.
Jun
15
answered Observer Pattern Implementation
Jun
8
awarded  Caucus
Apr
19
answered Intersect of vector and triangle side
Mar
24
comment Transform between two 3d cartesian coordinate systems
That is indeed correct. You can multiply matrices to combine their transformations, so if you have lots of points its more efficient to multiply B(A^-1) once and used that.
Mar
24
answered Transform between two 3d cartesian coordinate systems
Mar
23
comment Why doesn't my texture display with this GLSL shader?
Oh . . . I had a feeling it was something simple like that but darn if I could have figured that out. Thanks!
Mar
23
awarded  Scholar
Mar
23
accepted Why doesn't my texture display with this GLSL shader?
Mar
22
awarded  Student
Mar
22
asked Why doesn't my texture display with this GLSL shader?
Mar
21
comment How do multipass shaders work in OpenGL?
You aren't giving it multiple vertex(etc.) shaders. There is only one main function, so you don't have multiple entry points. It is very similar to a C program in that you can have multiple files which are linked together to make a program. You can share these files between different programs so you don't need to duplicate the code, but each file is not necessarily a program by itself.
Feb
24
comment Game Design Schools in Canada
Waterloo does not have a game specific minor/specialization, the ones I mentioned do. Microsoft goes to many schools to recruit. I know they go to Western and I would be very surprised if they didn't go to U of T. What Waterloo does offer is a very well organized (mandatory) Co-op program which you could use to find internships at game companies. I think an internship year is possible at quite a few schools, but it is not mandatory.