|visits||member for||2 years, 2 months|
|seen||Apr 7 '13 at 22:18|
use of undeclared identifier 'GL_TEXTURE_COORD_ARRAY'
This is a difference between OpenGL 1.0 and 2.0 - OpenGL ES1.0 has those defined in the gl.h header but OpenGL ES2.0 does not. I'm working through this tutorial: raywenderlich.com/3857/… but ran into the same problem. I'll update my answer if I can find out how to do this with OpenGL 2.0