Apparently, this user prefers to keep an air of mystery about them.
10 Fast, accurate 2d collision oct 14 '12
7 Why does Unity in 2d mode employ scaling and the default othographic size the way it does? may 20 '14
2 Fast, simple procedural 2d island generation jul 20 '14
1 Angled topdown perspective camera for 2.5d game jul 2 '14
0 How to seamlessly texture a cube in OpenGL apr 28 '13