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visits member for 1 year, 6 months
seen Mar 31 at 8:37

Mar
2
answered Efficient type checking in collision detection
Mar
2
answered GLSL/SFML - Only make portion of texture alpha
Jul
22
revised Overlapping sibling problem in AABB tree
added 81 characters in body
Jul
22
answered Overlapping sibling problem in AABB tree
Jul
18
asked Overlapping sibling problem in AABB tree
Jan
30
answered Making a point light follow the camera
Jan
30
comment Making a point light follow the camera
@Tordin see edit, and thanks for the matrix tip.
Jan
30
revised Making a point light follow the camera
added 567 characters in body
Jan
29
asked Making a point light follow the camera
Dec
5
awarded  Teacher
Dec
4
answered Coordinate spaces and transformation matrices
Dec
4
comment Coordinate spaces and transformation matrices
@NathanReed I tried several points just now and the results coincide perfectly.
Dec
4
asked Coordinate spaces and transformation matrices
Nov
28
awarded  Commentator
Nov
28
comment Threads slowing down application and not working properly
@Carlos Sorry, I should've mentioned that. I have an T9300 Intel Core2 Duo CPU running at 2.5 GHz.
Nov
28
awarded  Supporter
Nov
28
comment Threads slowing down application and not working properly
Thanks, it now works about as fast as without threads. I just added 2 milliseconds of sleep in the waiting loops of both the main program and of the threads. It also works when I optimize. All I have left is making the threads actually speed up the program.
Nov
28
asked Threads slowing down application and not working properly
Nov
28
comment Scan-Line Z-Buffering Dilemma
Thank you very much for all your answers, I ended up implementing a per-polygon rasterizer which is much simpler, in my opinion.
Nov
28
accepted Scan-Line Z-Buffering Dilemma