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Feb
18
revised Understanding normal mapping
edited title
Feb
13
revised How to implement accurate frame-rate-independent physics?
Changed title which gave the wrong impression of requesting a 100% exact solution.
Jan
31
revised Java JBullet Mesh collsion problem
Improved grammar and spelling.
Aug
16
revised Adaptation to desktop resolution
edited tags
Feb
4
revised 3d Water Simulation formula questions
added 209 characters in body
Jan
9
revised LWJGL Camera Rotation Issues
rolled back to a previous revision
Dec
8
revised Finding roots/zeros for collision detection?
Removed tags from title
Dec
8
revised Finding roots/zeros for collision detection?
Added tag
Nov
23
revised Drawing cube map and texture array on NVidia cards doesn't work
Embedded image
Oct
27
revised Laser Beam End Points Problems
Fixed a typo
Sep
18
revised Working With D3D11/OpenGL Shader Reflection
Improved code sample and added more info about the returned uniforms.
Aug
20
revised Drawing a textured 3D object breaks SFML text render
Fixed the title, which was incorrectly about 3D textures.
Aug
7
revised Implementing a skybox with GLSL version 330
Added a note about matrix inversion performance.
Jul
29
revised How do I clip an image in OpenGL ES on Android?
rolled back to a previous revision
Jul
17
revised Precalculate the position of a rotating Aircraft
Removed ending line and adjusted tags.
Jul
17
revised XNA HLSL Shader Glow
Added one more link
Jul
16
revised Camera scrolling and game boundaries
Embedded image
Jun
30
revised GLSL Atmospheric Scattering Issue
rolled back to a previous revision
Jun
30
revised GLSL Atmospheric Scattering Issue
Embedded image
Jun
29
revised SSAO Distortion
Embedded images