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comment Java JBullet Mesh collsion problem
What is the problem?
Jan
28
comment How to create custom cubemap images?
Are you looking for a software or an algorithm / method to create them programmatically?
Jan
26
comment How does rendering with Swing compare to rendering with openGL?
You should also consider JavaFX as a third option.
Jan
5
comment How do I convert a cube map to an equirectangular projection?
Are you looking for an algorithm, library or software?
Dec
28
comment Deforming meshes in OpenGL
At least skinning, morphing and displacement mapping are suitable for real-time deforming on the GPU. What kind of deformation are you looking for?
Dec
22
comment How to shade hair (line segments) correctly in GLSL
@congusbongus Could you explain why line segments don't need anisotropic lighting? With them you get the tangents naturally from the data, but the lighting model should still be the same. Check the pictures from ftp.sgi.com/opengl/contrib/blythe/advanced99/notes/node154.html. Btw the original question doesn't use view direction at all, which sounds wrong.
Dec
21
comment Rotating and scaling textures built up of pixel arrays in java?
Why would you not use Graphics2D and AffineTransform? That would perform a lot better than is possible with any custom solution.
Dec
21
comment How can I constrain motion to a path formed from multiple splines?
@Morphex Yes. 2D logic with 3D rendering is often pretty good solution. Gameplay in 2D is simpler for the player and easier to implement for you.
Dec
19
comment How can I load raw Bayer images using OpenGL?
Which file format?
Dec
19
comment How can I load raw Bayer images using OpenGL?
Are you asking how to load some specific file formats or asking how to provide non-RGB data to OpenGL?
Dec
17
comment Boost per-pixel rendering
You should swap the for loops so that the inner loop is horizontal, as that would be more cache friendly.
Nov
24
comment Calculation technique for 2D inertia tensors?
I think you can drop matrices and tensors, as moment of inertia in 2D is just a scalar.
Nov
17
comment How to find path in graph without crossing the walls?
Check out Half-edge data structure. While it's not a ready solution for your problem, it should give some inspiration on how to modify your data structure to fit the given problem.
Oct
9
comment Using sky for indirect lighting - should I remove the sun?
For a much faster alternative to CubeMapGen, see cmft - cubemap filtering tool
Sep
20
comment How do I ensure my skybox is always in the background, with OpenGL?
possible duplicate of Skyboxes using glsl Version 330
Sep
15
comment Optimizing Texture Text Rendering?
Check out angelcode.com/products/bmfont, which probably solves your problem.
Aug
21
comment How can I create straight, glowing lines?
This could be simply just textured polygons.
Jul
31
comment Irregular oval collision detection
Approximate the shape with a convex hull geometry.
Jul
20
comment Is there an algorithm for a pool game?
@Poldie If the dot is negative, the balls are already moving away from each other. No need to handle collision in that case.
Jul
10
comment Skybox: OpenGL texCUBE vs a textured cube
See gamedev.stackexchange.com/questions/60313/…