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15h
comment Best way to go with 3D dungeon crawler generation
possible duplicate of What are some ideal algorithms for Rogue-like 2D dungeon generation?
1d
comment Can I write code from 2 computers at the same time?
+1 for mentioning that realtime synchronization would be painful.
1d
comment Checking collision between Rectangle and Shape
Use Shape.intersects(Rectangle2D)
1d
comment Need help drawing obj file!
First hit from Google for ".obj file format": en.wikipedia.org/wiki/Wavefront_.obj_file
May
16
comment make a sphere rolling on a roulette mesh stop at predetermined place
I was going to suggest the same, except having dozens (or even hundreds) of different starting values to randomly choose from. Otherwise the player will observe that the ball is always behaving the same way.
May
15
comment Start timer in two clients the same time
See en.wikipedia.org/wiki/… for how NTP handles network lag.
May
13
comment How do I create a “flying through space” effect?
Yes. You can also use multiple layers of translucent textures with varying speeds.
May
13
comment How to handle scaled aspect ratio multiplayer player coordinates
There is not enough information in the question. We could only guess what might be wrong, which would not be very constructive. How are you scaling the coordinates and can you explain what do you mean when you say the movement is off (maybe with pictures)?
May
11
comment Using Win32 and OpenGL in game loop?
As already informed you in your previous questions, don't try to do this yourself and just use the existing implementations (JOGL or LWJGL). If you have problems with those, ask for help. Many people here have solved the problems themself and can help you too. Only a handful of people have created their own OpenGL Java wrappers and there is a reason for that: It takes a lot of time and is very hard to do well.
May
11
comment How to save and restore Bullet Physics state?
The comment says "btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction". Not a problem yet, but looks important later when I need to serialize constraints.
May
10
comment Determine corners of a specific plane in the frustum
I don't think this answers the question. Near and far planes should be irrelevant, as the problem is about intersection of view frustum and a plane perpendicular to the view direction and where an object is located.
May
8
comment Getting Rotation Values From A Rotation Matrix
This paper gives you both formula and pseudo code for extracting euler angles from matrix: truesculpt.googlecode.com/hg-history/…
May
7
comment OpenGL: Filtering/antialising textures in a 2D game
Note that mipmaps increase the memory usage only by 33%.
May
3
comment unlimited (wraparound) 3d terrain
What makes it harder in 3D compared to 2D?
May
2
comment Screen effects and antialiasing
If the antialiasing method offered by sfml is MSAA, see for example dhpoware.com/demos/glOffscreenRendering.html for instructions on how to use it together with offscreen rendering.
May
2
comment new way to get user name
You should use keyTyped() method together with KeyEvent.getKeyChar() instead of keyPressed()/keyReleased() for character input. Your approach has also other problems such as not handling backspace. However you need to edit your question to contain an actual game development related question for a real problem or it probably will be closed.
Apr
30
comment Need help with a complex 3d scene (using Ogre and bullet)
I'm not really sure what you want to do, but it sounds like what you are looking for is constraints
Apr
28
comment How to save and restore Bullet Physics state?
I tried to remove and re-add all my dynamic objects and even static ones, but again, didn't help. If I recreate the whole physics world every frame, I finally get correct behaviour. Also this doesn't affect the performance too much, so now I have a working solution. Thank you very much. I can now also better investigate what parts of the world can be kept between frames.
Apr
27
comment How to save and restore Bullet Physics state?
Thanks, that's an interesting idea. I was next going to try to modify the JBullet source code to clear the caches every frame, but your suggestion could be done with the public API.
Apr
27
comment How to add a feel of depth?
@IMX Could you share the resulting image so that others can also see how it helps?