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Aug
7
revised Implementing a skybox with GLSL version 330
Added a note about matrix inversion performance.
Aug
7
answered Implementing a skybox with GLSL version 330
Aug
6
comment Implementing a skybox with GLSL version 330
You only need 4 vertices (fullscreen quad) to render a skybox with a cubemap texture. You just need a vertex shader which calculates correct texture coordinates based on camera and projection.
Aug
1
answered OpenGL additive blending not working as expected
Jul
29
revised How do I clip an image in OpenGL ES on Android?
rolled back to a previous revision
Jul
21
reviewed Leave Open How many levels should I make?
Jul
20
reviewed No Action Needed SFML RenderWindow Unhandled Exception
Jul
20
reviewed No Action Needed Rotate view matrix based on touch coordinates
Jul
20
reviewed Reviewed Gamepad thumbsticks active range
Jul
20
reviewed Close What good 3D graphic rendering engines are out there?
Jul
20
reviewed Close How to make an event appear after one event has been activated on RPG MAKER VX ACE?
Jul
20
reviewed Close How would I make an event option change after an event is used on RPG MAKER VX ACE?
Jul
18
reviewed Leave Open What's a good Game development platform for a platformer game with these characteristics?
Jul
18
reviewed Leave Closed Methodologies for deciding the number of characters a design should have?
Jul
17
reviewed Approve suggested edit on How to create a character animation where the parts of the sprite change?
Jul
17
reviewed Close Text-based game based on progress, lottery, collecting and achievement dynamics
Jul
17
reviewed Close How to make minecraft like world round?
Jul
17
reviewed Reviewed Precalculate the position of a rotating Aircraft
Jul
17
revised Precalculate the position of a rotating Aircraft
Removed ending line and adjusted tags.
Jul
17
revised XNA HLSL Shader Glow
Added one more link