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May
3
reviewed Close Generating terrain using Marching Cubes
May
3
reviewed Close Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
May
3
comment unlimited (wraparound) 3d terrain
What makes it harder in 3D compared to 2D?
May
2
reviewed Close new way to get user name
May
2
reviewed Approve suggested edit on Java looking in wrong directory for XML
May
2
reviewed Close OpenGL ES 2.0 - Rendered texture is blank
May
2
reviewed Leave Closed How would one render dynamic vertices in OpenGL ES 2.0 like in a 3D modeling program?
May
2
reviewed Close Refactoring an XNA map redraw
May
2
reviewed Close Is Tetris public domain?
May
2
reviewed Close Leaderboard management with iOS and Facebook SDK
May
2
reviewed Close Integrating a leader board with FaceBook?
May
2
reviewed Close Why does this LUA code not render any objects on the screen?
May
2
reviewed Close Java looking in wrong directory for XML
May
2
reviewed Edit suggested edit on How to design the attack class in an RPG game?
May
2
revised How to design the attack class in an RPG game?
formatting + grammar
May
2
comment Screen effects and antialiasing
If the antialiasing method offered by sfml is MSAA, see for example dhpoware.com/demos/glOffscreenRendering.html for instructions on how to use it together with offscreen rendering.
May
2
comment new way to get user name
You should use keyTyped() method together with KeyEvent.getKeyChar() instead of keyPressed()/keyReleased() for character input. Your approach has also other problems such as not handling backspace. However you need to edit your question to contain an actual game development related question for a real problem or it probably will be closed.
May
1
reviewed Close Need help with collision with player and tiles XNA
May
1
reviewed Close Animation in timelines
May
1
reviewed Close How to prevent the player from clicking too fast