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Apr
2
reviewed Approve Moving an object toward another object on sphere knowing their quaternions
Apr
1
reviewed Approve Andengine how to change the onscreen control directions?
Mar
29
comment How to use LWJGL Vertex Buffer Objects?
@Gamefreak0 Sorry I read your question too quickly. I hope my new answer is more helpful.
Mar
29
answered How to use LWJGL Vertex Buffer Objects?
Mar
28
comment How to use LWJGL Vertex Buffer Objects?
See my answer to the same question on Stackoverflow: stackoverflow.com/questions/6172308/opengl-java-vbo/…
Mar
23
reviewed Reject Dynamic Dijkstra
Mar
20
answered GLSL: sampler2D fallback to constant color?
Mar
12
awarded  Guru
Mar
8
comment XNA HLSL Shader Glow
@mk1 Blurring in frequence domain is a simple operation, see Convolution. This reduces the complexity of abritrary sized blur to O(1) per pixel. This doesn't include the complexity of the Fourier transformation though, which is heavier than a traditional blur with a small blurring kernel.
Mar
3
reviewed Approve Smooth Camera Offsets
Mar
3
reviewed Reject Tower Defense Search Enemies Efficiently
Feb
28
comment OpenGL - How to use depth checking and alpha blending at the same time?
You only need to sort the translucent objects and render them after all solid objects.
Feb
22
reviewed Reject How to handle pathfinding on a non-grid/non-node terrain map
Feb
21
reviewed Approve Triangle-triangle continuous collision detection
Feb
11
answered How can I estimate the difficulty of user-generated content in my puzzle game?
Feb
6
reviewed Approve What do the 6 points stand for in Polygon().getPoints().setAll?
Feb
4
revised 3d Water Simulation formula questions
added 209 characters in body
Feb
4
answered 3d Water Simulation formula questions
Feb
4
comment 3d Water Simulation formula questions
There is no + 1 in your function after Math.sin.
Jan
26
comment How to achieve anisotropic filtering
The scale of the texture looks different between the two pictures. With nVidia the texture is repeating faster than on Intel. Maybe there is something else wrong than the mipmap generation.