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visits member for 4 years, 9 months
seen 16 hours ago

Sep
16
awarded  Yearling
Sep
15
comment Optimizing Texture Text Rendering?
Check out angelcode.com/products/bmfont, which probably solves your problem.
Sep
11
reviewed Approve Rendering a mesh in image viewport
Aug
28
answered LWJGL Framebuffer Texture Problem
Aug
21
comment How can I create straight, glowing lines?
This could be simply just textured polygons.
Aug
18
reviewed Reject How do I draw a border around a display object in Corona Lua?
Aug
16
revised Adaptation to desktop resolution
edited tags
Aug
13
reviewed Approve Problem with texture's quality in Unity
Jul
31
comment Irregular oval collision detection
Approximate the shape with a convex hull geometry.
Jul
20
comment Is there an algorithm for a pool game?
@Poldie If the dot is negative, the balls are already moving away from each other. No need to handle collision in that case.
Jul
11
reviewed Reject Do I need the 'w' component in my Vector class?
Jul
10
comment Skybox: OpenGL texCUBE vs a textured cube
See gamedev.stackexchange.com/questions/60313/…
Jul
10
comment OpenGL - using gluSphere
Take a look at instancing.
Jul
9
comment OpenGL - using gluSphere
Don't switch to gluSphere. It's unlikely going to increase efficiency and it will only make the code more complex when you have non-GLU objects as well.
Jul
8
reviewed Approve What technique should I use for the AI for Go?
Jul
8
reviewed Approve Is naming an app similar to another app legal?
Jul
4
reviewed Approve OpenGL/GLM Camera
Jul
3
reviewed Approve match 3 Shuffling
Jul
2
comment How to shade hair (line segments) correctly in GLSL
To render hair you need anisotropic lighting.
Jun
29
reviewed Approve Where can I find free music for my game?