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 Yearling
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Dec
7
answered How to keep player in the center of the screen but let him move to the edge of the map without moving camera there?
Nov
24
comment Calculation technique for 2D inertia tensors?
I think you can drop matrices and tensors, as moment of inertia in 2D is just a scalar.
Nov
18
answered Game Background graphics blurred edges?
Nov
17
comment How to find path in graph without crossing the walls?
Check out Half-edge data structure. While it's not a ready solution for your problem, it should give some inspiration on how to modify your data structure to fit the given problem.
Oct
9
comment Using sky for indirect lighting - should I remove the sun?
For a much faster alternative to CubeMapGen, see cmft - cubemap filtering tool
Sep
30
awarded  Explainer
Sep
20
comment How do I ensure my skybox is always in the background, with OpenGL?
possible duplicate of Skyboxes using glsl Version 330
Sep
16
awarded  Yearling
Sep
15
comment Optimizing Texture Text Rendering?
Check out angelcode.com/products/bmfont, which probably solves your problem.
Sep
11
reviewed Approve Rendering a mesh in image viewport
Aug
28
answered LWJGL Framebuffer Texture Problem
Aug
21
comment How can I create straight, glowing lines?
This could be simply just textured polygons.
Aug
18
reviewed Reject How do I draw a border around a display object in Corona Lua?
Aug
13
reviewed Approve Problem with texture's quality in Unity
Jul
31
comment Irregular oval collision detection
Approximate the shape with a convex hull geometry.
Jul
20
comment Is there an algorithm for a pool game?
@Poldie If the dot is negative, the balls are already moving away from each other. No need to handle collision in that case.
Jul
11
reviewed Reject Do I need the 'w' component in my Vector class?
Jul
10
comment Skybox: OpenGL texCUBE vs a textured cube
See gamedev.stackexchange.com/questions/60313/…
Jul
10
comment OpenGL - using gluSphere
Take a look at instancing.
Jul
9
comment OpenGL - using gluSphere
Don't switch to gluSphere. It's unlikely going to increase efficiency and it will only make the code more complex when you have non-GLU objects as well.