| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 8 months |
| seen | 27 mins ago | |
| stats | profile views | 112 |
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May 13 |
reviewed | Close Cross Platform HTML5 Canvas game engine |
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May 13 |
reviewed | Leave Open How does a wow server handle which player position to set to each nearest players? |
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May 13 |
reviewed | Close Copyright infringement in game title |
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May 13 |
comment |
How do I create a “flying through space” effect? Yes. You can also use multiple layers of translucent textures with varying speeds. |
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May 13 |
revised |
How do I create a “flying through space” effect? added 4 characters in body |
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May 13 |
comment |
How to handle scaled aspect ratio multiplayer player coordinates There is not enough information in the question. We could only guess what might be wrong, which would not be very constructive. How are you scaling the coordinates and can you explain what do you mean when you say the movement is off (maybe with pictures)? |
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May 13 |
reviewed | Close Building Turn-based Multiplayer Architecture |
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May 13 |
reviewed | Leave Open Framebuffer formats with enhanced Alpha precision |
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May 13 |
answered | How do I create a “flying through space” effect? |
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May 12 |
reviewed | Close MMOFPS Choosing protocol for high-traffic network (UDP or TCP)? |
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May 12 |
reviewed | Close 3D Sandbox game: Detecting when a block is no longer attached to the ground |
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May 11 |
reviewed | Approve suggested edit on What are the advantages and challenges of using HaXe over ActionScript 3? |
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May 11 |
reviewed | Close Random Vector within a cone |
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May 11 |
reviewed | Close Unity game engine javascript pickle |
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May 11 |
reviewed | Close Building DarkBasic/Blitz Basic/GLBasic |
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May 11 |
reviewed | Close MMOFPS Player Positions |
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May 11 |
reviewed | Leave Open Direction from the camera to the light source |
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May 11 |
reviewed | Leave Open OpenGL vs OGRE : Which is the best for beginner? |
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May 11 |
comment |
Using Win32 and OpenGL in game loop? As already informed you in your previous questions, don't try to do this yourself and just use the existing implementations (JOGL or LWJGL). If you have problems with those, ask for help. Many people here have solved the problems themself and can help you too. Only a handful of people have created their own OpenGL Java wrappers and there is a reason for that: It takes a lot of time and is very hard to do well. |
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May 11 |
awarded | Critic |