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Mar
29
answered How to use LWJGL Vertex Buffer Objects?
Mar
28
comment How to use LWJGL Vertex Buffer Objects?
See my answer to the same question on Stackoverflow: stackoverflow.com/questions/6172308/opengl-java-vbo/…
Mar
23
reviewed Reject suggested edit on Dynamic Dijkstra
Mar
20
answered GLSL: sampler2D fallback to constant color?
Mar
12
awarded  Guru
Mar
8
comment XNA HLSL Shader Glow
@mk1 Blurring in frequence domain is a simple operation, see Convolution. This reduces the complexity of abritrary sized blur to O(1) per pixel. This doesn't include the complexity of the Fourier transformation though, which is heavier than a traditional blur with a small blurring kernel.
Mar
3
reviewed Approve suggested edit on Smooth Camera Offsets
Mar
3
reviewed Reject suggested edit on Tower Defense Search Enemies Efficiently
Feb
28
comment OpenGL - How to use depth checking and alpha blending at the same time?
You only need to sort the translucent objects and render them after all solid objects.
Feb
22
reviewed Reject suggested edit on How to handle pathfinding on a non-grid/non-node terrain map
Feb
21
reviewed Approve suggested edit on Triangle-triangle continuous collision detection
Feb
11
answered How can I estimate the difficulty of user-generated content in my puzzle game?
Feb
6
reviewed Approve suggested edit on What do the 6 points stand for in Polygon().getPoints().setAll?
Feb
4
revised 3d Water Simulation formula questions
added 209 characters in body
Feb
4
answered 3d Water Simulation formula questions
Feb
4
comment 3d Water Simulation formula questions
There is no + 1 in your function after Math.sin.
Jan
26
comment How to achieve anisotropic filtering
The scale of the texture looks different between the two pictures. With nVidia the texture is repeating faster than on Intel. Maybe there is something else wrong than the mipmap generation.
Jan
21
reviewed Approve suggested edit on How many leaderboards can I have in Android via Google Play?
Jan
18
comment How do I make a natural-looking map from some Voronoi regions?
Try merging some adjacent cells randomly.
Jan
16
answered LWJGL Adding Textures with VBOs