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Mar
26
comment (Java) Trying to animate an arraylist of coins with a (working) animation class
If draw() is overridden for Coin class, why does it check if (type == ObjectType.COIN)? It's hard to say how your Animator class should interact with Coin as you didn't give any details of the Animator class.
Mar
15
comment Flipped model has wrong triangle order
As far as I know the options are either to do it this way or create a copy of the index buffer with reversed vertex order. If you are rendering reflections, you only need to change the winding order one time if you render all reflected models at once.
Mar
15
answered Flipped model has wrong triangle order
Mar
5
comment Is there a quick way to determine if a vector is in a quadrant?
Related: gamedev.stackexchange.com/questions/49290/…
Feb
18
revised Understanding normal mapping
edited title
Feb
13
revised How to implement accurate frame-rate-independent physics?
Changed title which gave the wrong impression of requesting a 100% exact solution.
Feb
13
comment How to implement accurate frame-rate-independent physics?
The linked question and answers explain that using fixed time step is really the way to solve your problems.
Feb
13
comment How to implement accurate frame-rate-independent physics?
possible duplicate of Fixed time step vs Variable time step
Feb
5
comment Physics-based rotation with an array of pixels
For reference, I have created a simple physics simulation with the above method. Video at youtube.com/watch?v=CXEqf5zPSsk. I also believe that the game Gish uses this method successfully.
Feb
1
comment Java JBullet models not colliding
You need to ensure that the sizes you are passing are correct. This applies to both createByteBuffer() and TriangleIndexVertexArray(). At least for indices * 3 doesn't look correct.
Jan
31
revised Java JBullet Mesh collsion problem
Improved grammar and spelling.
Jan
31
answered Java JBullet Mesh collsion problem
Jan
30
comment Java JBullet Mesh collsion problem
What is the problem?
Jan
28
comment How to create custom cubemap images?
Are you looking for a software or an algorithm / method to create them programmatically?
Jan
26
comment How does rendering with Swing compare to rendering with openGL?
You should also consider JavaFX as a third option.
Jan
12
answered How do find the right GLxx object for a given function in LWJGL?
Jan
5
comment How do I convert a cube map to an equirectangular projection?
Are you looking for an algorithm, library or software?
Jan
5
answered Reference keyboard keys as “justPressed”, “pressed”, and “justReleased” with SDL in C++
Dec
28
comment Deforming meshes in OpenGL
At least skinning, morphing and displacement mapping are suitable for real-time deforming on the GPU. What kind of deformation are you looking for?
Dec
26
reviewed Approve Help slope tile collision platformer (XNA/C#) 2D