4,548 reputation
11534
bio website
location
age
visits member for 4 years, 3 months
seen 10 hours ago

Aug
13
reviewed Approve Problem with texture's quality in Unity
Jul
31
comment Irregular oval collision detection
Approximate the shape with a convex hull geometry.
Jul
20
comment Is there an algorithm for a pool game?
@Poldie If the dot is negative, the balls are already moving away from each other. No need to handle collision in that case.
Jul
11
reviewed Reject Do I need the 'w' component in my Vector class?
Jul
10
comment Skybox: OpenGL texCUBE vs a textured cube
See gamedev.stackexchange.com/questions/60313/…
Jul
10
comment OpenGL - using gluSphere
Take a look at instancing.
Jul
9
comment OpenGL - using gluSphere
Don't switch to gluSphere. It's unlikely going to increase efficiency and it will only make the code more complex when you have non-GLU objects as well.
Jul
8
reviewed Approve What technique should I use for the AI for Go?
Jul
8
reviewed Approve Is naming an app similar to another app legal?
Jul
4
reviewed Approve OpenGL/GLM Camera
Jul
3
reviewed Approve match 3 Shuffling
Jul
2
comment How to shade hair (line segments) correctly in GLSL
To render hair you need anisotropic lighting.
Jun
29
reviewed Approve Where can I find free music for my game?
Jun
28
reviewed Reject What are some ways to separate game logic from animations and the draw loop?
Jun
24
reviewed Approve How can I add an impulse to specific rigid bodies at rest?
Jun
24
comment Bullet 3D Physics Objects Not Rotating?
There is nothing in Bullet Physics to enable rotations when getting started. They should work out of the box unless they are somehow disabled. I suggest going through the bundled demos and comparing them to your code until you find the problem.
Jun
7
reviewed Reject Is chess-like AI really inapplicable in turn-based strategy games?
Jun
6
reviewed Approve How can I convert an image from raw data in Android without any munging?
Jun
6
reviewed Approve difference between cocos2d-x vs cocos2d-js
Jun
3
reviewed Approve Multiple joysticks event handling