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Jul
10
comment OpenGL - using gluSphere
Take a look at instancing.
Jul
9
comment OpenGL - using gluSphere
Don't switch to gluSphere. It's unlikely going to increase efficiency and it will only make the code more complex when you have non-GLU objects as well.
Jul
8
reviewed Approve suggested edit on What technique should I use for the AI for Go?
Jul
8
reviewed Approve suggested edit on Is naming an app similar to another app legal?
Jul
4
reviewed Approve suggested edit on OpenGL/GLM Camera
Jul
3
reviewed Approve suggested edit on match 3 Shuffling
Jul
2
comment How to shade hair (line segments) correctly in GLSL
To render hair you need anisotropic lighting.
Jun
29
reviewed Approve suggested edit on Where can I find free music for my game?
Jun
28
reviewed Reject suggested edit on What are some ways to separate game logic from animations and the draw loop?
Jun
24
reviewed Approve suggested edit on How can I add an impulse to specific rigid bodies at rest?
Jun
24
comment Bullet 3D Physics Objects Not Rotating?
There is nothing in Bullet Physics to enable rotations when getting started. They should work out of the box unless they are somehow disabled. I suggest going through the bundled demos and comparing them to your code until you find the problem.
Jun
7
reviewed Reject suggested edit on Is chess-like AI really inapplicable in turn-based strategy games?
Jun
6
reviewed Approve suggested edit on How can I convert an image from raw data in Android without any munging?
Jun
6
reviewed Approve suggested edit on difference between cocos2d-x vs cocos2d-js
Jun
3
reviewed Approve suggested edit on Multiple joysticks event handling
Jun
1
comment How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?
possible duplicate of Determine arc-length of a Catmull-Rom spline
May
31
comment Why distance field text rendering have clear outline?
Where did you read that it would use nearest-neighbour interpolation? From the paper you linked: "*take advantage of the bilinear interpolation present in all modern GPUs".
May
28
comment Creating blur with an alpha channel, incorrect inclusion of black
Can you describe the problems you still have, preferably with screenshots?
May
28
comment Creating blur with an alpha channel, incorrect inclusion of black
Sounds like you shouldn't divide with a constant factor based on the kernel size, but instead accumulate the alpha values from the samples and divide by that.
May
22
comment How to save and restore Bullet Physics state?
That's an interesting approach. Unfortunately it doesn't help me, as I'm using the Java port where memory is managed by the JVM. For others this sounds helpful. How do you connect the restored Bullet memory to the rest of the game world when loading?