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4h
reviewed Approve WebGL - Luminance textures from JPG images
1d
comment Boost per-pixel rendering
You should swap the for loops so that the inner loop is horizontal, as that would be more cache friendly.
Dec
10
answered How do you save Path2D data?
Dec
7
awarded  Enlightened
Dec
7
awarded  Nice Answer
Dec
7
answered How to keep player in the center of the screen but let him move to the edge of the map without moving camera there?
Nov
24
comment Calculation technique for 2D inertia tensors?
I think you can drop matrices and tensors, as moment of inertia in 2D is just a scalar.
Nov
18
answered Game Background graphics blurred edges?
Nov
17
comment How to find path in graph without crossing the walls?
Check out Half-edge data structure. While it's not a ready solution for your problem, it should give some inspiration on how to modify your data structure to fit the given problem.
Oct
9
comment Using sky for indirect lighting - should I remove the sun?
For a much faster alternative to CubeMapGen, see cmft - cubemap filtering tool
Sep
30
awarded  Explainer
Sep
20
comment How do I ensure my skybox is always in the background, with OpenGL?
possible duplicate of Skyboxes using glsl Version 330
Sep
17
reviewed Approve How to get the exact vector location of a loaded model in jMonkey engine
Sep
16
awarded  Yearling
Sep
15
comment Optimizing Texture Text Rendering?
Check out angelcode.com/products/bmfont, which probably solves your problem.
Sep
11
reviewed Approve Rendering a mesh in image viewport
Aug
28
answered LWJGL Framebuffer Texture Problem
Aug
21
comment How can I create straight, glowing lines?
This could be simply just textured polygons.
Aug
18
reviewed Reject How do I draw a border around a display object in Corona Lua?
Aug
16
revised Adaptation to desktop resolution
edited tags