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Oct
9
comment Using sky for indirect lighting - should I remove the sun?
For a much faster alternative to CubeMapGen, see cmft - cubemap filtering tool
Sep
30
awarded  Explainer
Sep
20
comment How do I ensure my skybox is always in the background, with OpenGL?
possible duplicate of Skyboxes using glsl Version 330
Sep
17
reviewed Approve suggested edit on How to get the exact vector location of a loaded model in jMonkey engine
Sep
16
awarded  Yearling
Sep
15
comment Optimizing Texture Text Rendering?
Check out angelcode.com/products/bmfont, which probably solves your problem.
Sep
11
reviewed Approve suggested edit on Rendering a mesh in image viewport
Aug
28
answered LWJGL Framebuffer Texture Problem
Aug
21
comment How can I create straight, glowing lines?
This could be simply just textured polygons.
Aug
18
reviewed Reject suggested edit on How do I draw a border around a display object in Corona Lua?
Aug
16
revised Adaptation to desktop resolution
edited tags
Aug
13
reviewed Approve suggested edit on Problem with texture's quality in Unity
Jul
31
comment Irregular oval collision detection
Approximate the shape with a convex hull geometry.
Jul
20
comment Is there an algorithm for a pool game?
@Poldie If the dot is negative, the balls are already moving away from each other. No need to handle collision in that case.
Jul
14
comment Get light positions from an environment map
Instead of creating light sources matching your environment map, consider using the environment map directly to illuminate your scene. Specular reflections are trivial and for diffuse lights you can use CubeMapGen.
Jul
11
reviewed Reject suggested edit on Do I need the 'w' component in my Vector class?
Jul
10
comment Skybox: OpenGL texCUBE vs a textured cube
See gamedev.stackexchange.com/questions/60313/…
Jul
10
comment OpenGL - using gluSphere
Take a look at instancing.
Jul
9
comment OpenGL - using gluSphere
Don't switch to gluSphere. It's unlikely going to increase efficiency and it will only make the code more complex when you have non-GLU objects as well.
Jul
8
reviewed Approve suggested edit on What technique should I use for the AI for Go?