4,861 reputation
11635
bio website
location
age
visits member for 4 years, 9 months
seen 2 days ago

Jun
26
comment Physics timestep questions
@cossacksman Milliseconds since something. The origin of the time is irrelevant, as we are only interested about difference between two time points.
Jun
25
comment LWJGL: loading textures of various types
The format of BufferedImages more or less correlates with the created or loaded PNG files, but there is no guarantee about that and there is not much control over it. You can try using BufferedImage.getType() and it may work for you and even for everyone. But it definitely cannot tell the difference between 1, 2, 4 or 8 bit grayscale PNGs.
Jun
25
answered LWJGL: loading textures of various types
Jun
9
comment Bullet Physic: Stack transformations on body after adding
You can multiply transformations.
Jun
4
awarded  Notable Question
May
20
comment Lasers in 3D space game
Related question: gamedev.stackexchange.com/questions/63997/…
Apr
28
answered Small text is very light / faint with FreeType and OpenGL
Apr
26
answered Text rendering techniques for games
Apr
22
comment In Java swing, while handling a 2D top down game, how should I handle scaling for quality transformations (mainly screen rotation)
Why do you want to draw to a pixel array first? I think you need to provide some pictures to clarify what you are really after.
Apr
21
comment In Java swing, while handling a 2D top down game, how should I handle scaling for quality transformations (mainly screen rotation)
You should use Java2D transformations for rotating and scaling images. This way you get both quality and performance in an easy way.
Apr
19
answered Incorrect Normal Matrix
Apr
17
answered Image edges are distorted inside game
Apr
17
comment Image edges are distorted inside game
Try setting your texture filter to Linear.
Apr
17
comment Image edges are distorted inside game
You have not given any info about the technology or software stack you are using.
Apr
12
comment trouble getting the lighting and material set up right
The specular looks correct in the left sphere. Perhaps there is something wrong with the geometry of the other object, e.g. normals are incorrect. Check if there is any different when using glEnable(GL_NORMALIZE);
Mar
28
awarded  java
Mar
27
answered Client code handling its own generics when returned by an engine
Mar
27
comment JBullet move object rigidbody in code?
What's the problem you are having with the given code?
Mar
27
revised JBullet move object rigidbody in code?
Improved tags
Mar
27
reviewed Approve JBullet move object rigidbody in code?