| bio | website | strugglegamedev.gamestopica.n… |
|---|---|---|
| location | Singapore, Singapore | |
| age | 30 | |
| visits | member for | 2 years, 8 months |
| seen | May 16 at 8:19 | |
| stats | profile views | 44 |
A struggling game developer, learning Unity3D, Flash Actionscript 3, C++ with QT 4.5 and proficient in PHP.
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Apr 9 |
awarded | Popular Question |
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Jan 29 |
awarded | Taxonomist |
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Nov 11 |
awarded | Notable Question |
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Oct 3 |
awarded | Popular Question |
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Sep 14 |
awarded | Yearling |
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Aug 30 |
asked | Web-based interactive fiction engine? |
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May 31 |
awarded | Nice Question |
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May 30 |
awarded | Popular Question |
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May 9 |
awarded | Notable Question |
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Apr 3 |
comment |
Doing a passable 4X game AI To clarify, I could try implementing what I have in mind. I am just wondering if there are other ways to create an AI besides min-maxing or the traditional 'iterate-and-compute-best-score' method. |
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Apr 3 |
revised |
Doing a passable 4X game AI added 128 characters in body |
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Apr 3 |
accepted | Commercial 2D game engines? |
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Apr 3 |
accepted | Making game constants/tables available to game logic classes/routines in a modular manner |
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Apr 3 |
accepted | What is a good method to randomly generate edges between graph nodes? |
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Apr 3 |
asked | Doing a passable 4X game AI |
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Feb 14 |
awarded | Notable Question |
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Feb 13 |
awarded | Nice Question |
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Jan 9 |
awarded | Nice Answer |
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Nov 9 |
awarded | Popular Question |
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Nov 1 |
comment |
Random map generation - strategies for scattering/clustering random nodes This is the solution I use in the end.. Thanks! |