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awarded  Nice Question
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Sep
18
comment Multiplayer platformer - Are server corrections normally required with a single client on the server?
@immibis based myself off of gafferongames.com/game-physics/fix-your-timestep to minimize this effect.
Sep
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awarded  Yearling
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Sep
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revised For loop optimisation
added 1 characters in body
Aug
23
comment Multiplayer platformer - Are server corrections normally required with a single client on the server?
Perfect. I'll experiment and see what works best. Marking it as the accepted answer, thanks again!
Aug
23
accepted Multiplayer platformer - Are server corrections normally required with a single client on the server?
Aug
22
comment Multiplayer platformer - Are server corrections normally required with a single client on the server?
Very interesting. I will try to implement this and see how it goes. Thank you very much for taking the time to answer. By the way, you mentioned "within close proximity" and "reasonably small time in the past", would you simply check with a constant distance and time, respectively? Or you would use more sophisticated techniques like keeping an history of positions and using the client's average Round-Trip Time (or anything else, really)?
Aug
22
asked Multiplayer platformer - Are server corrections normally required with a single client on the server?
Jul
26
awarded  Nice Answer
Jul
23
comment Input management techniques in large games
Personally, I prefer the ASCII art way more than a boring numbered list.
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8
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Jul
3
comment Kickstarter “last minute cold feet”
As much as I understand that marketing your own game on gamedev stackexchange is frown upon, would the community consider it acceptable for OP to post a link to the kickstarter once it is in place? I'm curious now and I would really like to see the game. If no one objects, please post a link here once it is up (and link my name so I get a notification). That would be great, thanks.
Jun
18
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