3,288 reputation
21530
bio website coucheffort.blogspot.com
location Quebec, Canada
age 19
visits member for 3 years, 11 months
seen yesterday

Hi there! I'm a college student in computer science in Quebec, Canada. I plan on going to university after that, and I'll probably end up working into game development, although I am not 100% sure yet.

I do game development in my spare time, as well as experience with other computer science domains every once in a while for the fun of it.

Here are the languages/technologies that I mainly use/know:

  • C++

    • DirectX
    • ClanLib
  • C#

    • XNA
    • WPF/Winforms
  • Javascript

  • Flash (to my dearest regret)

When I'm not programming or at school, I end up doing one of these:

  • Guitar / listen to music
  • Run / badminton
  • Game (Starcraft2, League of Legends, Minecraft, Killing Floor, ...)
  • Read about Math / Science
  • Program a bit more
  • Hang out with friends

That's pretty much all there is to say, really.

If you read up to this point: sir, have a very nice day. You are awesome. Here, take an Internet.


Jul
2
awarded  Curious
Sep
12
awarded  Yearling
Sep
2
revised For loop optimisation
added 1 characters in body
Aug
23
comment Multiplayer platformer - Are server corrections normally required with a single client on the server?
Perfect. I'll experiment and see what works best. Marking it as the accepted answer, thanks again!
Aug
23
accepted Multiplayer platformer - Are server corrections normally required with a single client on the server?
Aug
22
comment Multiplayer platformer - Are server corrections normally required with a single client on the server?
Very interesting. I will try to implement this and see how it goes. Thank you very much for taking the time to answer. By the way, you mentioned "within close proximity" and "reasonably small time in the past", would you simply check with a constant distance and time, respectively? Or you would use more sophisticated techniques like keeping an history of positions and using the client's average Round-Trip Time (or anything else, really)?
Aug
22
asked Multiplayer platformer - Are server corrections normally required with a single client on the server?
Jul
26
awarded  Nice Answer
Jul
23
comment Input management techniques in large games
Personally, I prefer the ASCII art way more than a boring numbered list.
Jul
8
awarded  Notable Question
Jul
3
comment Kickstarter “last minute cold feet”
As much as I understand that marketing your own game on gamedev stackexchange is frown upon, would the community consider it acceptable for OP to post a link to the kickstarter once it is in place? I'm curious now and I would really like to see the game. If no one objects, please post a link here once it is up (and link my name so I get a notification). That would be great, thanks.
Jun
18
awarded  Constituent
Jun
10
awarded  Caucus
Jun
9
awarded  Custodian
Jun
9
reviewed Close Can't Build Cocos2Dx emscripten project
Jun
6
awarded  Custodian
May
18
comment Basic Python Question, Working with Function and List
@user30869 Feel free to come here for anything else game-related though! We love to help, although we just want the questions to go to the according site. :) Stackoverflow is a fantastic resource with incredibly fast feedback for anything about general programming.
May
18
revised Trying to get enemy sprites to move on C#
added 8 characters in body
May
18
revised Trying to get enemy sprites to move on C#
added 948 characters in body
May
18
answered Trying to get enemy sprites to move on C#