525 reputation
210
bio website evincarofautumn.blogspot.com
location United States
age 23
visits member for 4 years
seen 3 hours ago

I like programming, language, and collecting hobbies.


Oct
10
comment Writing a custom model file format
I added an extended example to the project home page, copied from one of the projects for which I used Protodata. protodata.sourceforge.net/cgi-bin/MainPage#Example
Oct
10
answered How to get quality sprite sheet generation with rotations
Oct
8
awarded  Supporter
Oct
8
comment Writing a custom model file format
I wrote a utility (sourceforge.net/projects/protodata) a while back to help me prototype binary file formats. It's not perfect, but it works, and I hope it can be of use to you.
Oct
2
comment Managing a complex game storyline or quests system
Also, depending on the game in question, the graph might not be acyclic: consider, for instance, if the player makes a mistake that prevents him from moving on, but has a chance to rectify it by revisiting an earlier series of nodes.
Sep
28
comment How do you add a scripting language to a game?
I've implemented a scripting language for my current game project, and the primary advantage is total control over language primitives. Prebuilt scripting solutions are generic, and you may not need all of the features that they provide. You absolutely should not think about rolling your own language unless you're certain that you can make something that's better for your game than an existing solution.