| bio | website | evincarofautumn.blogspot.com |
|---|---|---|
| location | United States | |
| age | 22 | |
| visits | member for | 2 years, 8 months |
| seen | yesterday | |
| stats | profile views | 84 |
I like programming, language, and collecting hobbies. You should read my awesome blog or watch my equally awesome videoblog.
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Nov 16 |
awarded | Popular Question |
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Nov 1 |
revised |
SDL_DisplayFormat works, but not SDL_DisplayFormatAlpha deleted 223 characters in body |
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Nov 1 |
comment |
SDL_DisplayFormat works, but not SDL_DisplayFormatAlpha @Asakeron: You’re right. I had forgotten about that. Been a while since I’ve used SDL actively. |
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Nov 1 |
answered | SDL_DisplayFormat works, but not SDL_DisplayFormatAlpha |
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Sep 9 |
awarded | Yearling |
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Apr 14 |
comment |
Problem trying to lock framerate at 60 FPS @shad0w: If you try to limit the frame rate to 60 fps, and you start taking longer than 1/60 s to render, then your frame rate will start to be divided by the number of frames it takes to render the scene: 30fps, 20fps, 15fps, and so on. Whereas, if you render/update based on how fast the game is actually running, the frame rate degrades much more gracefully. You do this by recording the time it takes to render the scene ( dt), then advancing the scene by that amount, e.g., position += velocity * dt. |
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Apr 5 |
comment |
Send regular keyboard samples OR keyboard state changes over network +1 This is basically how streaming video codecs do it, with complete keyframes at certain intervals and the rest delta-encoded. Of course, that case is mainly to support seeking, but the principle is the same. |
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Apr 3 |
comment |
Calculate random points (pixel) within a circle (image) @DavidGouveia We both get upvotes for both being right. Everybody wins! :D |
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Apr 3 |
answered | Calculate random points (pixel) within a circle (image) |
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Mar 14 |
revised |
Is Java viable for serious game development? Formatting. |
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Mar 14 |
suggested | suggested edit on Is Java viable for serious game development? |
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Feb 14 |
answered | Why does the resolution of floating point numbers decrease further from an origin? |
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Feb 3 |
answered | Where can I find pixel-art artist? |
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Jan 5 |
awarded | Nice Question |
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Nov 4 |
answered | What tools are available for game script writing? |
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Nov 4 |
comment |
How to draw a line of a given length towards a given object? @MartinSojka: Quaternions are a solution in search of a problem. Most applications don’t need them. |
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Nov 4 |
comment |
Optimizing gravity calculations I recommend using fixed-point numbers as well, if that’s possible within your system—you’d essentially be trading range for speed. |
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Oct 1 |
awarded | Organizer |
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Oct 1 |
revised |
How would one determine the length of a path? Spelling and tags. |
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Oct 1 |
suggested | suggested edit on How would one determine the length of a path? |